Nowe wersja rozwojowa FS-UAE, czyli całkiem udanego mariażu emulatorów Amigi - UAE (Unusable Amiga Emulator).
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FS-UAE Version 1.1.5 DEV
- F11 key toggles between autoscale mode and a few fixed viewports.
- Some minor rendering updates.
- Ignore viewport setting in RTG mode.
- Swap red/blue color channel when saving screenshots in BGRA mode.
- Center amiga display, not crop, when keep_aspect is 1.
- Strech overscan border to fill screen if keep_aspect is 1.
- Always set cpu_idle option.
FS-UAE Version 1.1.4 DEV
- Add fullscreen size and window size as RTG screen modes.
- Dynamically increase video buffer sizes if necessary.
- Options added to change video buffer format and internal texture format.
- Use GL_BGRA as the default video buffer format.
- Use GL_RGB as the default internal texture format for Amiga video frames.
- Write information about OpenGL renderer to log file.
- Hack to correct the output of the autoscale algorithm in some specific situations (some Workbench screens, etc), hack will be updated/removed as necessary.
FS-UAE Version 1.1.3 DEV
- Fixed crash when accessing the input options menu.
- Fix rendering of fonts in dialogs.
FS-UAE Version 1.1.2 DEV
- You can also configure parallel port joysticks from the menu now.
- Show CD-CDROM drive selector in GUI (for all Amiga models) if CD-ROM drive is enabled.
- Cloanto ROMs are now properly scanned on startup. No need to specify kickstart_file unless you want to use a non-standard kickstart.
- Choice between soft and hard reset when choosing “Amiga Reset”; also gives a bit more protection against accidental reset.
- Fix crash on Linux/Mac when non-existing CD is specified for cdrom_drive_0.
- No scanlines are rendered in RTG mode unless the new option rtg_scanlines is also set to 1.
- Quit FS-UAE if Alt+F4 (Cmd+F4) is pressed.
- Fixed a bug where all subsequent hard drives were mounted read-only if one was mounted read-only.
- Re-enabled bsdsocket.library for Linux and Mac.
- Use path resolving function for *_dir path options too.
- Match more disk names with built-in regexp (for name shortening).
- Write read configuration key/values to log file (for debugging, no need to send config + log file any longer; just the log file will do).
- Re-organized the FS-UAE on-screen main menu.
- Menu font re-drawn a bit smaller and thinner.
- Use only older OpenGL features, should work fine on OpenGL 1.4/1.5 implementations now (possibly also OpenGL 1.1).
- Use a texture atlas for GUI elements to reduce the amount of state changes.
- BEAMCON0 hack for P96 restricted to only setting PAL bit.
- Support new naming scheme for controller configuration files (used for config files created by new new external controller configuration tool).
- Added controller configurations: usb_2_axis_8_button_gamepad.ini, (thrustmaster) t_mini_wireless.ini
- Showing FS-UAE application icon in window menu and application switcher on Windows.
- Disable most Windows hot keys (the “Windows” key, etc) when running FS-UAE.
- Disable sticky keys shortcut (and toggle keys etc) on Windows so these don’t interfere with game play.
FS-UAE Version 1.1.1 DEV
- CDFS fix for lowercase file names.
- OpenGL performance improvements (avoid unnecessary state changes).
- Support fullscreen/window mode switcing with alt+return.
- On Mac/Linux you can press alt+tab to release input focus / mouse grab.
- On Windows, alt+tabbing also releases mouse grab
- On Mac/Linux, alt+tab also temporarily switches to window mode if in fullscreen, hold down alt and press alt once more to start cycling through windows as normal (alt+tab already worked on MS Windows).
- Use "real" fullscreen mode on Linux/Mac now since fullscreen/window switching is implemented.
- On Mac you can use cmd+tab and cmd+return instead of alt+tab/alt+return.
- Restricted ugly BEAMCON0 hack to only when rtgmem_size > 0.
- Restructured file layout in source archive.