Chwila spokoju, chwila na potestowanie wersji 2.3.2 i znowu wracamy do kolejnych bet tego metodycznie rozwijanego emulatora AMIGI. Nowa beta startuje z nowym mechanizmem synchronizacji pionowej (vsync).
UPDATE#EmuDreams[phl22]: Mała poprawka do bety, która być może rozwiąże dziwne wyświetlanie grafiki pod d3d.
WinUAE 2.3.3 beta 1 19.06.2011
- new vsync option
- does not need extra buffers (very little input lag), make sure "no buffering" is selected
- works also in windowed/fullwindow mode
- attemps to autodetect exact refresh rate, ignores what Windows/driver reports
- less busy waiting, no more continuous 100% CPU usage
- much more stable than "normal" vsync
- old vsync is currently always forced to new mode
- Usual vsync restrictions still apply: do not use fastest possible modes, 50Hz capable display and driver required if you want proper PAL speed.
- Old vsync support may disappear later.
- keep old joystick Gameports setting if no joysticks detected when loading config file
- another method to enable unconfigured joystick: quick firebutton press = joystick port, long press = mouse port
- unconfigured joystick move left/right can also be used to enable joystick
- DirectDraw and 2x filter = non-centered image, broke few releases ago
- IDE multiple sector writes fixed (2.3.2 final fixed spurious interrupts but fix wasn't complete, last interrupt didn't always arrive causing driver to hang)
- set IDE CHS/LBA address after read/write command has finished as explained in ATA-1 spec (last accessed sector, not next sector). This is undefined in later ATA spec versions, but AOS IDE driver >256 sector transfers corrupt data if this is not handled exactly as ATA-1 spec says. (Infamous "max transfer problem")
- detect and log split >256 block IDE transfers
- only load OFS from RDB if partition and RDB filesystem dostype matches exactly
- create _winuae.fx only if full D3D plugin path exists
- A590/A2091 boot ROM was mapped non-executable, crashed on 68020+ CPUs