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[ARCADE] Mame 0.142u3

[0] @ Poniedziałek, 9 Maja 2011 00:44CET

[ARCADE] Mame 0.142u3

Nowa beta MAME 0.142u3 już jest:) Ponoć nowy tryb pojawiania się kolejnych wersji testowych jest związany z ich testowaniem przez osoby spoza mame-teamu i stąd kolejne wersję wychodzą znacznie częściej. Z nowości, oprócz w pełni grywalnego tytułu Super Wing nad którym siedział Dox i Wulfman, a także Chequered Flag Kale'a spore zmiany w drajwerze psx, poprawa Mortal Kombat 4, który w "dwójce" zawieszała się niespodziewanie i garść innych poprawek.

Poczekamy na oficjalne kompilację, póki co, diff wrzucony na mamedev jest uwalony - wymaga od człowieka trudnego wyboru yes/no w paru kluczowych miejscach:). Poważniej  - odgłosy, które wydaje z siebie notebook mojej małżonki podczas kompilacji nie zachęcają do jakichkolwiek własnych wersji:)

update: Smittdog wrzucił kompilację x64 na mameworld,

0.142u3

MAMETesters Bugs Fixed

  • 01893: [Crash/Freeze] mk4: MK4 hangs in demo mode after about 5 mins/matches. (Phil Bennett)
  • 04334: [Graphics] wiz: Missing sprites makes game unplayable (Angelo Salese)
  • 04326: [Graphics] Many games in cave.c: Graphics corruption (Alex Jackson)
  • 03103: [Color/Palette] all sets in mrdo.c: The color of "SCENE4" is inaccurate. (kunikuni)
  • 04325: [Documentation] madrace: Wrong production year. (J. Wallace)
  • 04304: [Graphics] captaven: Color glitch on scrolling ocean on  Stage 2 (David Haywood)
  • Source Changes

  • Removed deprecat.h dependancy and updated irqs accordingly from the following drivers [Angelo Salese]: 8080bw.c airbustr.c albazg.c argus.c aristmk4.c armedf.c atarifb.c avalnche.c battlex.c bigevglf.c bionicc.c bionicc.c bishi.c bladestl.c blockout.c blueprnt.c bmcbowl.c bogeyman.c bottom9.c bsktball.c bublbobl.c buggychl.c bwing.c changela.c chqflag.c circus.c cischeat.c cloak.c commando.c cosmic.c cshooter.c darkmist.c dbz.c deadang.c destroyr.c discoboy.c djmain.c docastle.c dogfgt.c dogfgt.c dooyong.c dorachan.c dragrace.c enigma2.c equites.c esd16.c espial.c exedexes.c exidy.c expro02.c fastfred.c finalizr.c firetrap.c flower.c flstory.c gberet.c gng.c goindol.c gsword.c gunsmoke.c itech32.c jack.c jack.c kyugo.c ladyfrog.c liberatr.c m72.c matmania.c megaplay.c meijinsn.c metlclsh.c mirax.c mjsister.c mlanding.c mouser.c namcos2.c namcos21.c naughtyb.c nbmj8688.c nbmj8891.c nova2001.c overdriv.c pacman.c paradise.c photon2.c polepos.c popper.c retofinv.c rollrace.c route16.c sbugger.c segag80r.c segas18.c seta.c shisen.c slapfght.c snk6502.c solomon.c sonson.c speedbal.c srmp2.c srmp2.c srumbler.c sstrangr.c strnskil.c suna8.c suprloco.c tagteam.c taito_l.c tomcat.c tsamurai.c tunhunt.c vastar.c vigilant.c vulgus.c wecleman.c wheelfir.c wiz.c xxmissio.c zn.c zodiack.c
  • Fixed sprite regression in expro02.c [Angelo Salese]
  • Converted Taito_L driver to use AM_SHARE macro [Angelo Salese]
  • Removed sound hacks in Evil Stone, fixing sound drop if you die at level 1 boss [Angelo Salese]
  • intelfsh.c: Added support for Fujitsu 29DL16X. [Sandro Ronco]
  • Fixed i86/i386 POP SP and POP ESP thanks to bug report for Xenix boot by bs666 [Miodrag Milanovic]
  • Collapsed device_config and device_t into one class. Updated all existing modern devices and the legacy wrappers to work in this environment. This in general greatly simplifies writing a modern device. [Aaron Giles]
  • psx.c: adjusted MDEC timing to avoid lockups. Most FMVs now have fluent video. [R. Belmont]
  • Fixed Z80STI interrupts. [Curt Coder]
  • Fixed I8255 interrupt enable. [Curt Coder]
  • Fixed reset register bit masks in RP5C01 and RP5C15. [Curt Coder]
  • Added 3.5" ED floppy drive type. [Curt Coder]
  • Naomi / Triforce / Chihiro documentation update [f205v]
  • Fixed protection read-back registers 0x07 and 0x0e / 0x0f in k051733 math chip, finally fixing gameplay issues in Chequered Flag.  [Angelo Salese]
  • konamigv: Documentation updates [Guru]
  • diimage.c: fix uninitialized variables found by Valgrind [R. Belmont]
  • mc146818: Fix uninitialized variable found by Valgrind [R. Belmont]
  • Fixed inputs and removed digital hacks in Cisco Heat driver [Angelo Salese]
  • Added MCCS1850 RTC emulation. [Curt Coder]
  • Added shifter display to Cisco Heat driver [Angelo Salese]
  • Removed cheesy hack to F1 GP Star 2 irq communications [Angelo Salese]
  • Fix second adpcm player in games using SEIBU_ADPCM [R. Belmont]
  • Made k051733 RNG to behave like an adder, improves pseudo-random events in Fast Lane [Angelo Salese]
  • Tentative experiment for Hot Chase gameplay speed ... still not  perfect though (especially noticeable with sound) [Angelo Salese]
  • Reimplemented devcb using delegates and classes. Unified the logic for identifying targets and simplified the code. [Aaron Giles]
  • naomi: Abstract the maple and jvs interfaces into a set of devices [O. Galibert, MetalliC, Tormod, D. Knute]
  • Started unifying sprite implementations for setax001/x002 chips [David Haywood]
  • drcbex64: Fix op_debug implementation [O. Galibert]
  • Add Puzznic MCU dump and added a PAL as NO_DUMP. The MCU still needs to be properly hooked up. [Smitdogg, The Dumping Union, Lord
  • Nightmare]
  • naomi: Add jvs command 0x32, fixes Crazy Taxi and Virtua Tennis 2 booting [O. Galibert]
  • Added input button labels for Midway T-Unit driver [Joe Caporale]
  • De-stateized the NB1414M4 routines, and converted the correlated Armed F text tilemap to be 8-bits [Angelo Salese]
  • Hooked up NB1414M4 to Ninja Emaki, greatly improving gfxs in it [Angelo Salese]
  • Implemented serial type scrolling for Youma Ninpou Chou bootlegs [Angelo Salese]
  • Support for dynamic devices added to the core. [Miodrag Milanovic]
    •  * Added slot and slot card interfaces
    •  * Added SLOT_INTERFACE macros in order to simplify device adding
    •  * Added new menu option "Slot Devices" and support to change device    in runtime
    •  * Updated emuopts to support command setting of slot cards
  • Update clifront and added listslots option to display available slots and device options for each one [Miodrag Milanovic]
  • mpu4.c: Started adding support for the Crystal Gaming program card, and the link keys for setting parameters. [J Wallace]
  • 6840ptm.c: Fixed mode check in set_gate() [J Wallace]
  • srcclean.c: srcclean should remove invalid chars only for source files which are not xml (softlists have UTF-8 characters) [Fabio Priuli]
  • Hooked up proper sound program in Combat School bootleg [Angelo Salese]
  • Moved format handling and all formats to separate library [Miodrag Milanovic]
  • Converted PlayStation DMA to an internal device to the CPU core. DMA to external devices can be set in the machine config, the old calls
  • are still there until the rest of the code is converted. [smf]
  • Added support for default NVRAM in MCCS1850. [Curt Coder]
  • Various Irem M92 / M107 fixes [Alex Jackson]
    •  Hooked up sound CPU interrupts properly, using the V35 builtin    interrupt controller, rather than generating the vectors in the driver.
    •  Cleaned up ROM mirroring, using AM_REGION macros in the address maps instead of memcpy()ing all over the place in the DRIVER_INITs.
    • Converted bankswitching to use configured banks. Only configure the banks and install the bankswitch WRITE_HANDLER in the games that actually use it (i.e. those with a full megabyte of program ROM).This and the previous change make the drivers a lot less confusing  to look at... I hope.
    •  * Converted both drivers to use a scanline timer device instead of a  hand-rolled one.
    •  * Added save state support to m92.c. Everything necessary was already  saved, I just had to add the tag. However, presumably due to the core emu_timer breakage (MT 4330, 4331) the save states don't  actually work at the moment. I've already reported this as MT #4333
    •  * Added GAME_MECHANICAL tag to wpksoc and clone
  • Converted Ginga Ninkyouden to use proper 6840 PTM device [Angelo Salese]
  • Fixed missing sprite regression in the Wiz driver [Angelo Salese]
  • chdman: Handle track type 6 in .nrg files [R. Belmont]
  • Compile fix for kFreeBSD [Christian Marillat]

New games added or promoted from NOT_WORKING status

  • Chequered Flag [Angelo Salese]
  • Super Wing [Tomasz Slanina, Wulfman]

New clones added

  • Witch Card (German, WC3050, 27-4-94) [Roberto Fresca, Team Europe]

New games marked as GAME_NOT_WORKING

  • Quizard Rainbow 4.0  [Team Europe]
  • Frank 'n' Stein (unencrypted) [J Wallace]
  • Mahjong Maina - Kairakukan he Youkoso [alien_mame, The Dumping Union]
  • The Nanpa [alien_mame, The Dumping Union]
  • Cospure Tengoku 7 - Super Co-gal Grandprix  [alien_mame, The Dumping Union]
  • Fudol [alien_mame, The Dumping Union]
wstecz09/05/2011 00:44
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