Nowe MAME dostępne już od paru godzin, w sumie najbardziej interesująco wyglądają tytuły dodane do jeszcze nieobsługiwanych.
Mame 0.145u7 22.04.2012
MAMETesters Bugs Fixed
- - 00485: [Sound] gotcha: The woman's voice gets cut off. (hap)
- - 04764: [Documentation] sfight2 and clones.: The correct description is "Street Fighter II".
- - 04761: [Crash/Freeze] waveshrk: Crash after OK (Aaron Giles)
- - 04760: [Crash/Freeze] cobram3: Crash after OK (Aaron Giles)
- - 04758: [Crash/Freeze] gal3: Crash after OK (Aaron Giles)
- - 04757: [Crash/Freeze] majorpkr: Crash after OK (Aaron Giles)
- - 04756: [Crash/Freeze] littlerb: Crash before OK (Aaron Giles)
- - 04754: [Crash/Freeze] All sets in qdrmfgp.c: Crash after OK (Aaron Giles)
- - 04752: [Crash/Freeze] All sets in atarigt.c, atarigx2.c: Crash after OK (Aaron Giles)
- - 04751: [Crash/Freeze] All sets in darkhors.c: Crash after OK (Aaron Giles)
- - 04750: [Crash/Freeze] btoads: Crash after OK (Aaron Giles)
- - 04749: [Crash/Freeze] grndtour: Crash after OK (Aaron Giles)
- - 04748: [Crash/Freeze] ninjakun: Crash after OK (Aaron Giles)
- - 04747: [Crash/Freeze] All sets in psikyo.c: Crash after OK (Aaron Giles)
- - 04746: [Crash/Freeze] All sets in midzeus.c, seattle.c, vegas.c: Crash before OK (Aaron Giles)
Source Changes
- m68k improvements: [Hans Ostermeyer]
- Fixed BFINS, BFEXTU, and BFEXTS to fetch 8-bit quantities as 8 bits (corrects Domain/OS 10.3.5 crash on page boundry)
- Added SoftFloat log functions and m68k FLOGNP1, FLOGN, FLOG2, and FLOG10 instructions
- kinstb, ffight2b, iron, denseib, sblast2b (snesb.c) [stephh] :
- Fixed Dip Switches and Coin Inputs (after verification of the 5A22 code)
- PGM, Scorpion 4/5 and Astra Fruit Machine [David Haywood]
- Slightly reworked some previous PGM submissions.
- Reorganized many bfm_sc4/sc5 sound roms.
- Added some notes, code and alternate revisions to astrafr.c.
- nbmj8891.c: Fixed font graphics in hanamomo. [Takahiro Nogi]
- uPD1990AC: Only latch CSx bits when STB is high. [R. Belmont]
- proconn.c [David Haywood]
- Added the basic device definitions for this driver with some NULL callbacks for now, setting the framework for more progress later.
- globalfr.c VFD improvement to allow for better debugging as well as some rom splitting of clones for the driver. Also did some stepper motor work to support more types. [James Wallace]
- ecoinf3.c [David Haywood]
- Added some 8255s (maybe too many, not sure how many the PCBs have) and identified where it writes the 'VFD' strings.
- silvmil.c: Added known dipswitches & locations. Derived clock speeds from actual OSCs located on the PCB. [Brian Troha]
- Revamped the sprite decryption of raiden2-like Seibu boards. [Andreas Naive]
- Added support for Zero Team.
- Code refactored to clarify the algorithm.
- Improvements to Jaleco's "Stepping Stage Special" [Luca Elia]
- fixed memory maps, rom loading, added inputs
- Hooked up sprites, hacked in the text layer
- Can be made to boot using the debugger
- icecold.c [Sandro Ronco]
- This game has mechanical parts so it's not exactly playable, but it is possible try it until the end giving the expected inputs.
- Imported the i8279 device from MESS and updated to support sensor mode and mask nibble.
- Made a simple layout and the defined input ports.
- Improved the serial emulation in 68307 and added some logging, removing the hack in bfm_sc4.c [David Haywood]
- Meyco driver improvements: [Roberto Fresca]
- Reworked Inputs for all games.
- Added button-lamps support.
- Created internal control layout for all games.
- Added mech counters support.
- Promoted all games to working state.
- Renamed the mdrawpkra ROMs based on PCB picture.
- Renamed the driver to meyc8080.c
- Added technical and game notes.
- preliminary Imagetek I5000 sound emulation. [hap]
- Started giving Scorpion games their own reel / key configs, which is needed for most of them to pass their post / not hang on 'reel errors'
- or infinitely spinning reels. Also more work on 68307's. [David Haywood]
- Converted turbo.c to use i8279 device [Sandro Ronco]
- Added some better command handling to stop SC4 games from overwriting their attract mode messages with garbage. [James Wallace]
- Preliminary work on Scorpion 4 lamps + more set resorting [David Haywood]
- Discovered similarities in gotcha.c to Data East Bootleg sprites, also happening to be the closest implementation to Silver Millennium in the sources. Refactored each based on this information. [David Haywood]
- Refactored a few things related to reels and use of layouts allowing for more function with less work [David Haywood]
- CPS-3 update [Team CPS-1]:
- Fixed CD Catalog # for jojoba 990927 and properly renamed the chd
- Realigned the games table
- amaticmg.c: figured out encryption [Andreas Naive]
- paradise.c: Corrected Difficulty DSW for Penky and added notes about alternate DSW settings as found in scanned Pins & Dip manual. [Brian Troha]
- gumbo.c: Added dipswitch locations to all sets in the driver. [Brian Troha]
- sliver.c: Filled in / Corrected all dipswitches for Sliver and added dipswitch locations [Brian Troha]
- sangho.c: Filled in some dipswitches for Sexy Boom & Puzzle Star and added dipswitch locations. [Brian Troha]
- pokechmp.c: Correct dipswitches as per manual and add dipswitch locations. [Brian Troha]
- sangho.c: Sexy Boom's difficulty DSW setting corrected and verified. [stephh]
New games added or promoted from NOT_WORKING status
- Silver Millennium [Bonky0013, David Haywood]
- Draw Poker - Joker's Wild (Standard) [hap, Roberto Fresca]
- Draw Poker - Joker's Wild (02-11) [hap, Roberto Fresca]
New clones added
- Zeke's Peak [Sandro Ronco]
- Hot Mind (Fit of Fighting Hardware) [f20v] (NOT WORKING)
New games marked as GAME_NOT_WORKING
- Knights of Valour: Aoshi Sanguo / Sangoku Senki: Aoshi Sanguo (ver. 202CN, bootleg)
- Ninja Assault [Guru, Deunan Knute]
- Golden Arrow [hap, Kevin Mullins]
- Star Trek: Voyager [R. Belmont, Mr. CAST, Smitdogg, The Dumping Union]