Byuu opublikował nową wersję swojego multiemulatora BSNES (Siper Nintendo i Game Boy). Nowa wersja to poprawki w emulacji kooprocesorów (DSP1..4/ST-(0010,0011)), drobne reorganizacje menu i kodu źródłowego.
Bsnes 0.75 25/01/2011
- completely rewrote memory sub-system to support 1-byte granularity in XML mapping
- removed Memory inheritance and MMIO class completely, any address can be mapped to any function now
- SuperFX: removed SuperFXBus: Bus, now implemented manually
- SA-1: removed SA1Bus: Bus, now implemented manually
- entire bus mapping is now static, happens once on cartridge load
- as a result, read/write handlers now handle MMC mapping; slower average case, far faster worst case
- namespace memory is no more, RAM arrays are stored inside the chips they are owned by now
- GameBoy: improved CPU HALT emulation, fixes Zelda: Link's Awakening scrolling
- GameBoy: added serial emulation (cannot connect to another GB yet), fixes Shin Megami Tensei - Devichil
- GameBoy: improved LCD STAT emulation, fixes Sagaia
- ui: added fullscreen support (F11 key), video settings allows for three scale settings
- ui: fixed brightness, contrast, gamma, audio volume, input frequency values on program startup
- ui: since Qt is dead, config file becomes bsnes.cfg once again
- Super Game Boy: you can now load the BIOS without a game inserted to see a pretty white box
- ui-gameboy: can be built without SNES components now
- libsnes: now a UI target, compile with 'make ui=ui-libsnes'
- libsnes: added WRAM, APURAM, VRAM, OAM, CGRAM access (cheat search, etc)
- source: removed launcher/, as the Qt port is now gone
- source: Makefile restructuring to better support new ui targets
- source: lots of other internal code cleanup work