Nowa naprawcza poprawka w tym klonie VisualBoy Advance, dzięki któremu możemy sięgnąć po gry wydane na GBA,CGB,GB a wzbogaconym o możliwość zapisywania przebiegu emulacji.
Revision: 420
Author: aquanull Date: 6 października 2011 17:39:46
- Ported rev418: Fixed crash with Old Cheat Search and RAM Search with a movie recorded from Power-on being played.
Revision: 419
Author: aquanull Date: 6 października 2011 17:39:01
- Ported rev417: New menu command to simply truncate opened movie at current frame. Workaround for random input stuffed into movie during DMA-heavy-frame-skipping.
Revision: 412
Author: aquanull Date: 6 października 2011 16:48:05
- v7.23's changelog so far.
VBA reRecording v7.23's changelog so far.
- 09-13-2011 felipe_lopes - SDL: Finished fixing sound.
- 09-13-2011 felipe_lopes - SDL: Fixed movie input persisting after movie end.
- 09-13-2011 felipe_lopes - SDL: Fixed SDL loading SRAM before playing some no-SRAM movies.
- 09-12-2011 felipe_lopes - Fixed some GB savestate problems in SDL/Linux.
- 09-12-2011 felipe_lopes - SDL: Improved sound in SDL and orced the SDL port to always start with the highest quality.
- 09-12-2011 gcupcakekid - Added another frame counter that doesn't affect savestates.
- 09-12-2011 gcupcakekid - Cheat Search dialog now remembers its position.
- 09-12-2011 gcupcakekid - Fixed the Lua window being inaccessible after full screen. Made it so Lua scripts don't rely on the window.
- 09-11-2011 felipe_lopes - SDL: Frame counter and input display now show up correctly on Linux.
- 09-11-2011 felipe_lopes - SDL: Fixed a bug where loading a movie from clear SRAM would cause a SIGSEGV.
- 09-11-2011 felipe_lopes - SDL: Got to compile.
- 08-14-2011 aquanull - Now sound channel settings are no longer loaded from save states.
- 07-18-2011 gcupcakekid - Added option to align memory viewer by the 16-byte boundary.
- 07-05-2011 aquanull - Resolved a performance issue regarding movie-recording.
- 04-16-2011 aquanull - Fixed several rare leak problems.
- 04-12-2011 aquanull - Fixed the error that opcodes LDSB and LDRH in Format 8 were misinterpreted as each other in the GBA dissamble window.
- 04-12-2011 aquanull - Resolved the unexplainable crashing issue with the GB Disassemble Dialog, by re-ordering some variables in src/win32/GBDisassemble.h, seriously?
- 04-11-2011 aquanull - Fixed version info.
- 03-20-2011 gochaism - RAM Search: fix reset code and update the current values for every addresses.
- 03-20-2011 gochaism - RAM Search: workaround for auto search restart.
- 03-17-2011 gochaism - Lua: add sound.get().
- 01-17-2011 aquanull - Disabled an intended "feature" which created inconsistency and thus turned out to be a "bug". Now the movie is closed one frame after it ends.
- 01-02-2011 aquanull - Fixed the bug that it would cause an error to create a new GBA movie using the emulator's BIOS.