Nowa wersja emulatora CGB/GB - Sharp Boy'a na horyzoncie z całkiem pokaźną ilością zmian i poprawek. Ciekawostką tej edycji jest wsparcie dla WiiRemote (co powinno uprzyjemnić np. gry w Kirby Tilt, w której wykorzystywany jest czujnik położenia).
Trzeba przeznać, iż wersji na wersję emulatorek naprawdę nabiera rozmachu i to nie przez obsługę wynalazku Nintendo. Emulator wymaga dodatku .net Microsoftu.
Kirby Tilt & Tumble
v0.4 (May 31th 2011)
- Fixed compatibility regression with GBC DMA transfers, affects ex. Pokemon Puzzle Challenge
- Substantially improved MBC7 emulation via GEST's source code, Kirby Tilt 'n' Tumble is now playable
- Improved LCD Status interrupt generation, fixes faked high-color display in certain Game Boy Color games
- Some improvements in handling of disabled LCD; ex. Zelda: Oracle games no longer freeze when leaving the menu
- Improved timer emulation and improved emulation of HALT opcode, fixes ex. Stunt Race FX Demo
- Added Wii Remote support for input and Rumble, button configuration is fixed; MBC7 tilt sensor is controlled by Wii Remote when enabled
- When using keyboard control, MBC7 tilt controls can be changed via the GUI's control settings
- Added crude frame blending via OpenGL; blends currently drawn frame with previous frame to better simulate pseudo-transparency
- Added option to keep aspect ratio intact when resizing window; also double-clicking the game screen maximizes/normalizes the window
- Added drag-and-drop capabilities to GUI, ROMs can now be loaded by dropping them into the program window
- Very minor GUI changes
v0.3 (May 11th 2011)
- Switched rendering from using SlimDX to OpenTK, SlimDX Runtimes no longer needed; video filtering now selectable
- GBC DMA copy operations improved, fixes certain DMA transfers spanning different areas of memory
- Improved support for "undocumented" I/O registers, Demotronic Demo no longer detects the emulator and now runs with some glitches
- Above change, coupled with improved graphics emulation, also fixed colorization of monochrome games via the CGB bootstrap ROM
- Preliminary MBC emulation for Pocket Camera / Game Boy Camera; no actual camera support
- Frame skipping and speed-up functionality implemented
- ROMs can now be loaded from ZIP archives (using the DotNetZip library); recent ROM history added to menu
v0.2 (April 03rd 2011)
- GBC DMA emulation fixed, transfer length wasn't being calculated correctly; fixes incorrect and missing graphics in some games
- LCDC emulation improved, fixes flickering and slowdown in certain games and demos
- MBC5 ROM bank select fixed; many more Game Boy Color games now start and/or run further
- Timing of screen drawing improved, which results in less graphical glitches with ex. flickering sprites for pseudo-transparency
- Temporary hack added to allow the Zelda: Oracle games to boot correctly, coupled with the above fixes they now go in-game
- DMG and CGB bootstrap ROMs now supported; have to be named DMG_ROM.bin and CGB_ROM.bin and enabled via the menu
- Manual system type selection implemented, emulator can now be forced to run in GB or GBC mode (not complete yet)
- Controls can be changed via the GUI
- Other minor GUI and usability improvements (ex. path to last ROM image run is saved to config.xml)
v0.1a (March 30th 2011)
- Bugfix release, fixed possible crashes at startup
Notes and bugs:
- Emulation is still incomplete and has bugs, especially with GBC games
- No sound, serial link, SGB, etc. for now
- No documentation yet either; controls cannot be changed from within the program (edit config.xml manually after first run)
- GUI has some quirks (ex. window resizing), FPS limit and counter aren't accurate
- Debugger slows down emulation speed considerably, needs some serious optimization
- Probably more...
- ...and despite this, there's a bunch of playable games:
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