W jakiś chorych godzinnach porannych pojawiła się nowa, pełna wersja matki wszystkich emulatorów - MAME. Poniżej jak zwykle spora ilość zmian i parę nowych tytułów, tak jak podejrzewałem plotkowe drivery pinballi nie zostały jeszcze dodane.
MAME 0.141 Changelog
MAMETesters Bugs Fixed
- 04161: [Crash/Freeze] nibbler and clones: Mame crashes after pressing OK (Aaron Giles)
- 00859: [Color/Palette] blandia, blandiap: Tilemap colors issue. (Pierpaolo Prazzoli)
- 00860: [Color/Palette] blandia, blandiap: Incorrect colors (Pierpaolo Prazzoli)
- 04120: [Misc.] SDLMAME for Windows does not work unless you use -window (couriersud)
- 04156: [Crash/Freeze] cabal, cabala, cabalbl2, cabalus, cabalus2, tharrier, tharrierj: memory_set_bank called for unknown bank 'bank1' (hap)
- 04153: [Misc.] hydrthnd: SHA1 of CHD reported incorrectly. (David Haywood)
- 03916: [Graphics] arabian: Missing bird at top of the screen. (Phil Bennett)
Source Changes
- Redumped sprite roms in X Se Dae Quiz [Guru]
- Added preliminary (disabled by default) discrete sound emulation to Dai San Wakusei Meteor [Derrick Renaud, Andy Welburn]
- Added DMA slots to Legionnaire HW, fixes Godzilla regression [Angelo Salese]
- Fixed Bullet key back to what we dumped from original PCB. [Aaron Giles]
- Improved sprite GFX ROM order in Godzilla [Angelo Salese]
- AY-3-8910 unused bits in registers read back as 0 [hap]
- Fixed Seibu logo tilemap colors in Seibu Cup Soccer [Angelo Salese]
- s3c24xx.c: Fixing compiling process on Linux and MacOSX [qmc2]
- Assigned MB88xx interrupt sources unique vectors, as expected by the Arabian MCU program [Phil Bennett]
- Hooked up Arabian MB8841 MCU and removed obsolete simulation code [Phil Bennett]
- Adjusted ym2203 clock speed and added XTAL for goindol.c based on a reference video recording. [Tafoid, Rogerio]
- Rewrote ics2115 sound core using modern device standards, improving audio in Oriental Legend, Killing Blade and other PGM titles in the process. [austere, nimitz, trap15]
- Implemented pdrawgfx for sprite routines in Legionnaire HW, and added wraparound for horizontal area smaller than 320, fixing left-border sprites in Legionnaire and Heated Barrel [David Haywood]
- Implemented a preliminary sort-DMA in Seibu COP routines, fixes sprite-sprite priorities in Seibu Cup Soccer [Angelo Salese]
- z80dart.c: [Wilbert Pol]
- The channel B modified interrupt vector can be read immediately after setting it.
- Reading from a read register other than 0 also masks out the register index.
- Fixed RAM fill in Seibu DMA COP command 0x116, allowing Godzilla to boot [Angelo Salese]
- Neo-Geo updates [Johnboy]:
- burningfh - Renamed p1 to hp1
- gowcaizr - Added correct C8 ROM
- 8man - Tagged MVS and AES version
- jockeygpa - Added alternate jockeygp set
- mslug5h - Corrected chip labels
- Hooked up cocktail mode and proper controls for both players in Maze Invaders,adding button labels to describe the action of each. [sxevious, Tafoid]
- Fixed LDM opcode register writeback in ARM CPU core [Tim Schuerewegen]
- General stability issues with 64-bit builds fixed for cybertnk.c [David Haywood]
- Implemented palette DMA brightness algorythm mode 5 in Seibu COP games, used by Seibu Cup Soccer, Godzilla, SD Gundam Rainbow Tairiku Senki and Legionnaire for fading effects [Angelo Salese]
- hvyunit.c: Hooked up Mermaid protection MCU and removed obsolete simulation code. Also updated the driver to use a state class. [Phil Bennett, Dr. Decapitator, Andrew Gardner]
- Implemented preliminary road emulation in Cyber Tank [David Haywood]
- Renamed ilpag.c as blitz68k.c and added several games to the driver [Luca Elia]
- sdlmame now also looks for fonts in "-fontpath". In addition, moved font config stuff into function search_font_config. This is in preparation to add ttf support to windows sdlmame build. [couriersud]
- Fixed an ARM CPU core bug with pre-indexed addressing opcodes, that was preventing Poizone to boot [Tim Schuerewegen]
- Fix most-likely-to-fail SDL_TTF version check. Added a warning if strikethrough is specified but not supported. [Couriersud]
- Reimplemented scatter-gather Sprite DMA in Seibu COP used by SD Gundam Rainbow Tairiku Senki, also improving the functionality in it. [Angelo Salese]
- Greatly improved inputs and dip switches for ertictac.c [Tafoid]
- Fixed playfield color issues in Seibu Cup Soccer [David Haywood]
- Fixed *BSD compilation for SDLMAME. [ElBarto]
- Fixed sfx in Chouji Meikyuu Legion [Tomasz Slanina]
- Implemented preliminary Seibu COP macro command 0xdde5, used by Seibu Cup Soccer x/y radar positions [Angelo Salese]
- Implemented ROM banking support in Raiden 2 HW, improving Raiden 2 and Zero Team behaviour [O.Galibert]
- plygonet.c: Fixed save state & device handler regressions.[Andrew Gardner]
- Golden Poker driver: Added new sets, and some notes about ipc-1
- daughterboard encryption [Roberto Fresca]
- Preliminary simulation of text layer protection in Chouji Meikyuu Legion [Tomasz Slanina]
- Further ICS2115 work [austere, nimitz, trap15]
- mpu4drvr.c: Account for the 45 degree trackball mounting [James Wallace]
- Adds the recent 87C52 MCU decaps to Wonder League Star and Wonder
- League '96 [Dr. Decapitator]
- superchs.c - Moved Button 6 assignment to a DIP selection which is more appropriate for "Freeze Screen" behavior and added some missing port names. [Tafoid]
- Updated the RSP and RDP implementations to be largely bit-perfect and pixel-accurate. [angrylion, Harmony]
- Fixed alpha compare in the N64 RDP implementation. [Harmony]
- More Golden Poker driver cleanup. Added more references and reorganized some parent-clone relationship. Added some new sets. [Roberto Fresca]
- Implemented Seibu COP macro 0x905, used for ark movements in Legionnaire / Zero Team when a knock down occurs [Angelo Salese]
- ARM7+ updates: [Tim Schuerewegen]
- Enhanced MMU with page fault support
- Preliminary 26-bit mode support
- Fixed bugs with S-flag operations on R15
- Fixed STRH involving R15
- Support for ARM models 7500 and 920T.
- Add directxor parameter to direct memory accessors. Update all callers that manually XORed addresses to pass the XOR instead. This improves behavior when direct accessors hit non-RAM regions, or when watchpoints are used, because we now know the original, un-xored address and can fall back to standard read/write handlers properly. Also fixes glitched disassembly when read watchpoints are enabled. [Aaron Giles]
- s3c24xx: some improvements and fixes [Tim Schuerewegen]
- Removed public decodechar function. [Aaron Giles]
- Fixed writes in the MIPS III interpreter. [MooglyGuy]
- Some bulk naming cleanups across the whole source base: [Aaron Giles]
- 1. MDRV_* -> MCFG_*
- 2. running_device -> device_t
- 3. mame_rand() -> machine->rand()
- 4. memory_region() -> machine->region()->base()
- 5. memory_region_length() -> machine->region()->bytes()
- 6. region_info -> memory_region
New games added or promoted from NOT_WORKING status
- Heavy Unit [Phil Bennett, Dr. Decapitator, Andrew Gardner]
- Poizone [Tim Schuerewegen]
- Silver Game [Roberto Fresca, Team Europe & HAL9K]
- Jack Potten's Poker (NGold) (3 sets) [Roberto Fresca, Darran]
New clones added
- Multi Champ Deluxe (ver. 1114, 14/11/1999) [caius] (not working)
- Gran Tesoro? / Play 2000 (v4.0) (Italy) [Corrado Tomaselli] (not working)
- Raiden (US, set 2) [Smitdogg, The Dumping Union]
- Golden Tee Golf (Trackball, v2.0) [Smitdogg, The Dumping Union]
- Relief Pitcher (set 2, 26 Apr 1992 / 08 Apr 1992)[Smitdogg, The Dumping Union]
- G.I. Joe (World, EB8, prototype?) [caius]
- Space Firebird (2 sets) [Andrew Welburn]
New games marked as GAME_NOT_WORKING
- Bank Robbery (Ver. 2.00) [ChrisQC, Smitdogg, Luca Elia, The Dumping Union]
- Bank Robbery (Ver. 3.32) [ChrisQC, Smitdogg, Luca Elia, The Dumping Union]
- Deuces Wild 2 - American Heritage (Ver. 2.02F) [ChrisQC, Smitdogg, Luca Elia, The Dumping Union]
- Maxi Double Poker (Ver. 1.10) [ChrisQC, Smitdogg, Luca Elia, The Dumping Union]
- Mega Double Poker (Ver. 1.63 Espagnol) [ChrisQC, Smitdogg, Luca Elia, The Dumping Union]
- Mega Double Poker Jackpot (Ver. 1.26) [ChrisQC, Smitdogg, Luca Elia, The Dumping Union]
- Poker 52 (Ver. 1.2) [ChrisQC, Smitdogg, Luca Elia, The Dumping Union]
- The Hermit (Ver. 1.14) [ChrisQC, Smitdogg, Luca Elia, The Dumping Union]
- Mambo A Go-Go (GQA40 VER. JAB) [Kevin Eshbach, Tormod, gatt9, Smitdogg, The Dumping Union, smf]
- "Unknown french poker game" [Roberto Fresca, Team Europe & HAL9K]
- "Unknown encrypted poker game" [Roberto Fresca, Team Europe & HAL9K]