Mednafen jest bardzo udanym multiemulatorem, który powstał przede wszystkim z myślą o linuksie, jednak dzięki portowi pod win32, możemy pobawić się nim także pod okienkami. Jest na tyle dobrym udawaczem, że na podwalinie jego kodu powstały takie emulatory jak VBjin (VirtualBoy) i PCEjin (PCEngine) Delikata.
Już emulowane platformy to Atari Lynx, GameBoy (Color), GameBoy Advance, NES, PC Engine(TurboGrafx 16), SuperGrafx, Neo Geo Pocket (Color), PC-FX i WonderSwan (Color)) i PSX - poprawki w nowej wersji VIP dotyczą właśnie emulacji szaraczka.
Mednafen 0.9.25-WIP 15.10.2012
Important note... when upgrading from an older 0.9.x release to 0.9.26-WIP: If you're on Linux or Windows, and are using physical joysticks/gamepads, you'll probably want to remap them due to the underlying joystick API usage changes; there is some backwards-compatibility with joystick input mappings from 0.9.24-WIP and earlier, but it is not perfect, and this backwards-compatibility may be removed in the future.
October 13, 2012:
- PSX: Handle non-word-aligned timer port reads and writes, rather than triggering an assert(). Also, a warning message is now printed if a game tries to read from timer open bus space, rather than an assert() being triggered.
- More C++11 warning fixes.
October 12, 2012:
- NES: Added emulation of iNES mapper 101.
October 11, 2012:
- PSX: Added a "Dance Pad" emulated device, that uses mostly the same code as the "Gamepad" device, but doesn't provide access to the shoulder buttons, and allows for opposing D-pad directions to be pressed simultaneously.
- PSX: Improved emulation of bit15 of the SPU control register; fixes problems with "Dance Dance Revolution", "Medal of Honor", "Madden NFL 2003", "Fuuraiki", and "The Misadventures of Tron Bonne".
October 10, 2012:
- PSX: Fixed a bug that could cause an emulator crash if the game crashed and tried to execute code in the last 64KiB of the CPU logical address space.