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[N64] 1964 1.2 SVN115

[1] @ Niedziela, 25 Marca 2012 17:54CET

[N64] 1964 1.2 SVN115

Kolejne zmiany w kodzie emulatora NINTENDO64 - 1964.

Changelog

  • 1964 1.2 DEV SVN115[death2droid@gmail.com] 2012-03-25 02:28:08
  • Fix xInput settings not being loaded thanks to meejvaj Fixes issue 71
  • 1964 1.2 DEV SVN114[death2droid@gmail.com] 2012-03-24 04:05:49
  • Replacing current 1964Video with a newer version Step Two: Add in the newer source code Note this source code is lacking features from the old one due to the fall back to use of DirectX8 since i have the lack of skill to fix the DX9 version. However, this version should run better and be more stable than the DX9 version, also to note this does re-add back in the Xbox code to help easier merger between Surreal64
  • 1964 1.2 DEV SVN113[death2droid@gmail.com] 2012-03-24 04:00:36
  • Replacing current 1964Video with a newer version Step one: Remove current plugin from SVN
  • 1964 1.2 DEV SVN112[death2droid@gmail.com] 2012-02-02 11:02:57
  • 1964Video, turn off D3D ZBias only for Diddy Kong Racing since it was causing problems with other games.
  • 1964 1.2 DEV SVN111[death2droid@gmail.com] 2012-01-22 05:31:32
  • 1964Video [~] Fix Z-Fighting issue in Diddy Kong Racing by disabling void ApplyZBias(uint32 bias) - Check for any regressions [~] Changed the fog divide value to 220, Aristotle claimed in his changes that he improved the fog rendering, this is the only real thing that appeared to of been changed, check to see if this creates any improvements
  • 1964 1.2 DEV SVN110[death2droid@gmail.com] 2012-01-19 05:44:58
  • Whoooops forgot to commit some files
  • 1964 1.2 DEV SVN109[death2droid@gmail.com] 2012-01-19 05:40:24
  • 1964Video: Cleanup the ucodedefs based on changes made in daedalusx64 Fix a mistake i made in the Wave Race vtx function, it should now work properly Change how the DKR tri function works based off of daedalusx64, DKR should now renders more accurately Split custom ucodes into separate files to clean the code up a bit.
  • 1964 1.2 DEV SVN108[death2droid@gmail.com] 2012-01-17 12:30:56
  • Created wiki page through web user interface.
  • 1964 1.2 DEV SVN107[death2droid@gmail.com] 2012-01-16 05:44:53
  • Update the ROM_Properties.ini file to reflect more recent changes
  • 1964 1.2 DEV SVN106[death2droid@gmail.com] 2012-01-16 02:16:52
  • 1964Video: Remove OpenGL, it is my view that this plugin should be more focused towards DirectX, and that the OpenGL side should be a completely separate plugin, for instance like Rice Video Linux(Has a more complete OpenGl then our current source code anyway). If someone disagrees and gives a good enough reasoning for it, i will re-add it.
  • 1964 1.2 DEV SVN105[death2droid@gmail.com] 2012-01-10 13:06:59
  • 1964 Core: Just a basic small cleanup
  • 1964 1.2 DEV SVN104[death2droid@gmail.com] 2012-01-07 06:29:43
  • 1964 Core: Ability to overclock N64 to get higher framerates or to underclock to get better performance. (1964Ultrafast by RetroRalph)
  • 1964 1.2 DEV SVN103[death2droid@gmail.com] 2012-01-06 10:55:27
  • 1964 Core: Removed uneeded speed hacks to make emulation more accurate. (1964 Ultrafast by RetroRalph) (Stretching his updates over several commits to make sure if any problems occur they are able to be isolated) Remove unnecessary setwindowtext's Remove more unnecessary link dependencies restore functionality to launch games by CMD that was accidentally removed
  • 1964 1.2 DEV SVN102[death2droid@gmail.com] 2012-01-05 05:53:27
  • 1964 Core: More accurate DYNAREC emulation - 1964Ultrafast by RetroRalph Remove unnecessary link dependencies
  • 1964 1.2 DEV SVN101[death2droid@gmail.com] 2012-01-04 22:35:19
  • 1964 core: Optimize the interpreter (1964 Ultrafast by RetroRalph)
wstecz25/03/2012 17:54
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