Wśród mutacji emulatora Nintendo 64 - 1964, 1964mod wydaje się całkiem interesującym projektem. Autor wyczyścił kod oryginału z części deweloperskiej, przy okazji usunął z niego wsparcie dla Kaillery (multiplayer) i poprawił sporą ilość błędów - może nienajistotniejszych, jednak pozbycie się ich powinno podnieść komfort zabawy.
Należy pobrać 1964Mod 1.4.1 i Quickfix v6 (nadgrywamy pliki), a potem można już sprawdzać co zmieniło się w stosunku do orginalnego 1964.
- Core Changes & Fixes
- emulator UI display status cleanup (enh/bugfix)
- fix menu option status
- improve statusbar display status
- fix icon button display status
- fix thin horizontal line on romlist window when 1st entry is visible
- obsolete & duplicate codes cleanup & refactor codes (enh)
- improve 1964Core.ini codes
- improve TimerProc codes
- capture CIC ChipID when rom is loaded (enh)
- map Alt+I to RomInfo
- update texture caching (bugfix)
- fix failure to cache/readback hires texture after 1st game run in the same emu session
- frame limiter speedup (experimental) (enh/bugfix)
- reduce delay between frames change & improve game speed
- fix Banjo-Kazooie jerky display during speedup
- random flashram / sram missing saved game (bugfix)
- cleanup “runaway” audio thread (bugfix)
- fix “high pitch” sound during emu pause, screenshot, toggle between window/fullscreen mode
Plugin Changes & Fixes
- upgrade lpng to v1.5.1 & zlib to v1.2.5 for MyGlide64 (enh)
- MyGlide64 improvement over official Glide64 r215 (enh/bugfix/hack)
- fix NewTetris, Bomberman Hero & Tetrisphere horizontal lines
- improve "Mega Man 64" & "Army Men - Air Combat" horizontal lines
- fix missing background for "Read every frame" in Ogre Battle 64
- fix corrupted fade-out game menu in Gauntlet Legends
- fix corrupted alpha in ISS2000 intro cutscene
- fix extra blue square layer over ExtremeG logo in intro cutscene
- fix border corruption in Top Gear Overdrive
- fix spillover texture in MIA
- fix "broken stadium roof" portrait in Pokemon Stadium intro
- fix pokemon transparent eyeball in Pokemon Stadium 2
- fix sound distortion due to speed slowdown in Shadows of the Empire, Star Wars Episode 1 – Racer & Road Rash 64(U)
- fix screenshot image truncation for mis-match resolution ratio
- bypass Command&Conquer sprite truncation when screen resolution mis-match aspect ratio
- remove duplicate “Full Screen” resolution entries from dropdown combo box
- revamp Change_Size function codes (enh)
- obsolete pal230 & adjust_aspect ini option
- fix games with 1st screen corruption e.g. Virtual Chess
- fix over-sized texture image e.g. New Tetris, XG2(E), DK(E), TWINE
- fix shrunk texture image e.g. Bottom of the 9th, Centre Court Tennis etc
- fix jumping frame in TGO & MIA transition effect
- fix screen transition effect garbage e.g. TGO, MegaMan
- fix New Tetris missing image tile on the bottom line
- partial fix of Pokemon Stadium 2 corrupted pokemon portrait in Stadium battle
- remove RE2 video hack & PPL hack
- new custom effect for MIA e.g. goal replay
- minor gameplay improvement for Mario Tennis (enh)
- implement quick hotkey for "Read every frame" & “LOD” (enh)
- update texture caching (enh)
- remove non-hires texture caching/readback dependency on "Rice" format being checked