Szybko rozwijająca się mutacja emulatora n64, doczekała się nowej bety i od razy quickfixa, niestety ten ostatni nie został jeszcze podlinkowany ale już wiemy, co się zmieni;)
1964mod v1.4.2(beta) Quickfix v1
- Core Changes & Fixes
- experimental AI Interrupt codes (bugfix)
- fix In-Fisherman Bass Hunter 64 in-game audio exception
- fix “SP DMA READ, SP_DRAM_ADDR_REG not in RDRam space” for Zilmar Audio
- fix In-Fisherman Bass Hunter 64 in-game audio exception
1964mod v1.4.1 Beta Changlog:
- Core Changes & Fixes
- 1. emulator UI display status cleanup (enh/bugfix)
- - fix menu option status
- - improve statusbar display status
- - fix icon button display status
- - fix thin horizontal line on romlist window when 1st entry is visible
- - remove useless statusbar display codes
- 2. obsolete & duplicate codes cleanup & refactor codes (enh)
- - improve 1964Core.ini codes
- - improve TimerProc codes
- - improve CloseROM codes
- - remove useless emu title bar status display codes
- 3. capture CIC ChipID when rom is loaded (enh)
- - map Alt+I to RomInfo
- 4. update texture caching (bugfix)
- - fix failure to cache/readback hires texture after 1st game run in the same emu session
- 5. frame limiter speedup (experimental) (enh/bugfix)
- - reduce delay between frames change & improve game speed
- - fix Banjo-Kazooie jerky display during speedup
- 6. random flashram / sram missing saved game (bugfix)
- 7. cleanup “runaway” audio thread (bugfix)
- - fix “high pitch” sound during emu pause, screenshot, toggle between window/fullscreen mode
- - fix "high pitch" sound when rom is closed
Plugin Changes & Fixes
- 1. upgrade lpng to v1.5.1 & zlib to v1.2.5 for MyGlide64 (enh)
- 2. MyGlide64 improvement over official Glide64 r215 (enh/bugfix/hack)
- - fix NewTetris, Bomberman Hero & Tetrisphere horizontal lines
- - improve "Mega Man 64" & "Army Men - Air Combat" horizontal lines
- - fix missing background for "Read every frame" in Ogre Battle 64
- - fix corrupted fade-out game menu in Gauntlet Legends
- - fix corrupted alpha in ISS2000 intro cutscene
- - fix extra blue square layer over ExtremeG logo in intro cutscene
- - fix border corruption in Top Gear Overdrive
- - fix spillover texture in MIA
- - fix "broken stadium roof" portrait in Pokemon Stadium intro
- - fix pokemon transparent eyeball in Pokemon Stadium 2
- - fix sound distortion due to speed slowdown in Shadows of the Empire, Star Wars Episode 1 – Racer & Road Rash 64(U)
- - fix screenshot image truncation for mis-match resolution ratio
- - bypass Command&Conquer sprite truncation when screen resolution mis-match aspect ratio
- - remove duplicate “Full Screen” resolution entries from dropdown combo box
- - revamp Change_Size function codes (enh)
- - obsolete pal230 & adjust_aspect ini option
- - fix games with 1st screen corruption e.g. Virtual Chess
- - fix over-sized texture image e.g. New Tetris, XG2(E), DK(E), TWINE
- - fix shrunk texture image e.g. Bottom of the 9th, Centre Court Tennis etc
- - fix jumping frame in TGO & MIA transition effect
- - fix screen transition effect garbage e.g. TGO, MegaMan
- - fix New Tetris missing image tile on the bottom line
- - partial fix of Pokemon Stadium 2 corrupted pokemon portrait in Stadium battle
- - remove RE2 video hack & PPL hack
- - new custom effect for MIA e.g. goal replay
- 3. minor gameplay improvement for Mario Tennis (enh)
- 4. implement quick hotkey for "Read every frame" & “LOD” (enh)
- 5. update texture caching (enh)
- - remove non-hires texture caching/readback dependency on "Rice" format being checked