Niemasz nad "moda" szybciej rozwijanej mutacji N64:). Parę dni przerwy, parę fixów i znów dostajemy kolejną betę do testów.
1964mod v1.4.2(beta)
Core Changes & Fixes
- 1. allow advance users to custom select rom ini name (enh) read blog post
- 2. update outdated language files English(Pokemaniacs), German(MasterPhW) & French(Siskoo) read blog post
- 3. increase "Alternate Title" length from 50 to 80 (enh)
- 4. cleanup when clicking window close button while rom is running (enh/bugfix)fix wrong window placement
- fix improper rom close
- 5. random crash from codes instability (bugfix) enhance stability fix for CloseROM (enh)
- 6. fix incorrect maximized window placement size for emu 1st startup (bugfix)
- 7. remove "maximized" window dependency on "normal" window placement size (enh/bugfix)
- add new 1964Core.ini entries for "maximized" window
- 8. disable window resize button when game is running (enh)
- 9. experimental AI Interrupt codes (bugfix)
- fix In-Fisherman Bass Hunter 64 in-game audio exception
- fix “SP DMA READ, SP_DRAM_ADDR_REG not in RDRam space” for Zilmar Audio
- 10. obsolete & duplicate codes cleanup & refactor codes (enh/bugfix)
- improve BitMaps codes
- remove duplicate codes from hToolBar & hStatusBar
- improve move window codes
- remove duplicate & redundant codes from aWinMain
- improve aWinMain codes
Plugin Changes & Fixes
- 1. emu does not remember 1964Audio “Sync Audio” status
- register “Sync Audio” status change so it remembers last changed status
- 2. replace use of expansion pak size in 1964Audio with real rdram size (bugfix)
- 3. apply new fix for "failure to cache texture after 1st game run" on MyGlide64
- 4. launch 1st game on emu startup directly into fullscreen with Glide64 cause wrong window placement & resolution (bugfix)
- enhance ChangeWindow function for MyGlide64