Ice64 to już kolejny, po "1964mod" i "Nice64", projekt emulatora Nintendo 64 autorstwa PokeFan999. Jak zwykle nowa wersja testowa pozwala nam sprawdzić najnowsze poprawki w emulatorze - m.in. w tytułach Quake II, Pokemon Stadium czy też Rayman 2.
ICE64 v3.4.0 Beta is released! Sep 20 2012 11:11 AM
Core Changes
- fix Virtual Pro Wrestling 2 settings
- flickering when wrestler appears in cutscene fixed
- wrong save type fixed - no longer hang when customized stadium/wrestler is used
- fix Pokemon Stadium speed slowdown at Prof Oak lab
- organize pokemon pc - speed slowdown when pokemon is displayed fixed
- pokedex pc fixed - speed slowdown when pokemon moves are displayed fixed
- pokemon trading service - speed slowdown when pokemon is displayed fixed
- fix Pokemon Stadium battle text where b is wrongly used as d e.g. useb, misseb etc
- add "Controller fix" cheat to Pokemon Snap to fix the camera not moving and press START screen not appearing issue for beach level
- fix Pokemon Snap speed slowdown
- speed slowdown when selecting picture for OAK review fixed
- speed slowdown when viewing picture in album fixed
- speed slowdown when OAK is reviewing picture fixed
- music and OAK comment can be heard clearly for the above
- fix Rayman 2 intro fb effect corruption at the bottom of the screen
- redo Quake II fix for the blue progress bar before in-game
- progress bar will always be correctly displayed with bg image (tested using outpost & central complex level)
- minor refactor of image list code and core audio, input and gfx interface codes
- minor update to gfx framebuffer read/write functions
- correct wrong address boundary range
- rewrite gfx get framebuffer info function(experimental)
- update flashram command codes
- seems to fix the flashram issue
- initial codes cleanup for input plugin
- minor update to prevent possible deadlock situation
- minor update to function name conflict and possible loop
wstecz20/09/2012 16:45