Pokefan999 na początku tego roku ogłosił zakończenie prac i zamknięcie projektu 1964mod, jednak jeśli ktoś polubił to, co oferował w tej modyfikacji emulatora 1964 powinien go ucieszyć fakt i Pokefan999 wraca do pracy nad rozwojem swojej aplikacji - jednak pod inną nazwą - "NICE64". To dobra wiadomość i warto też zapisać adres strony nowego projektu, bo zapowiada się naprawdę interesująco.
NICE64 v2.0.0(Final) Release 29.02.2012
Core Changes & Fixes
Core:
- Reduce random game hang after several switching between fullscreen and windowed mode for certain game scenario (try not to do too many switching)
- Re-write and refactor portion of framebuffer codes
- Optimize memory allocation
- fix random ini gamename corruption caused by memory corruption (finally!)
- issue originates from 1964 v1.1 official source
- redu ce memory usage by ~11.5MB compared to 1964 v1.1 official emu
- minor refactor and codes cleanup
- should result in minor speedup as well
- fix random ini gamename corruption caused by memory corruption (finally!)
- Fix position shift after closing "About NICE64" popup box
- Fix romlist column resize not remembered immediately
- write to ini immediately
- Fix weird crashing bug for loadspecificplugin from 1964mod v1.5.2
- Re-write portion of Play, ChangeWindow, Closerom, DockStatusBar, Showcursor and romlist functions codes
- fix random visual of romlist display when emu window is resized for gameplay
- fix random incorrect windowed display when gameplay starts in fullscreen
- fix romlist item position shift after closing rom etc
- reduce flickering when switching between windowed & fullscreen or closing rom in fullscreen mode
- implement item visibility to determine correct romlist and boxart item shifting and positioning
- simplify romlist and boxart handling codes
- Fix cheat codes bug that may randomly cause cheat codes not to work correctly (not fully verified!)
Plugin Changes & Fixes
- MyGlide64:
- Re-write DC & RC handling codes
- Fix Conker old regression
- in-game game pause no longer cause black bg image
- Fix Doubutsu no Mori missing/corrupt bg image and menu
- implement special swapmode=0 handling
- implement missing framebuffer codes etc
- all known issues should be fixed
- Fix Dinosaur Hunter bootup freeze cause by cheatcodes
- Fix Nushi Tsuri 64 - Shiokaze ni Notte crash (still very buggy!)
- General framebuffer codes cleanup and refactor a small portion of the codes
General Bugfixes
- fix Mystical Ninja(U) intro random slowdown when it starts after certain games
- fix Mario Golf64 random black border corruption
- fix Mario Golf64 zooming image display gap inside the black border
- fix HyperBike flickering on the mini map of race track path & intro cutscene (lower left corner)
- fix Conker random incomplete white text bubble in "Scaredy Birdy" scene(conflict with motionblur)
- improve blurry text against motionblur needs e.g. Super Robot Taisen intro
- fix Pokemon Stadium regression cau
- remove black layer over pokemon display slot after a win
sed by earlier "broken stadium roof fix" - fix Pokemon Stadium 2 regression caused by earlier "pokemon eyeball fix"
- fix transparent black texture on pokemon body
- partial fix to over-sized pokemon portrait in stadium battle
- fix Pilot Wi ngs(U) thin gap along the top black border
- fix Pokemon Puzzle League fb transition effect
- set "read every frame" as default (speed is still good)
- fix Mimic Mansion black bg image during transition effect for "read every frame"
- fix Rainbow Six in-game speed slowdow n again (speed is now consistent max VI/s)
Other Changes & Fixes
- Update Nice64_Readme and Nice64_Instruction_Manual
wstecz01/03/2012 00:25