Siódma beta testowa 1964mod została udostępniona do pobrania i można zerknąć, co też udało się zmienić w emulacji NINTENDO 64 na oczywiście - lepsze;). Wrzucam z tą większą ochotą, że w najnowszej becie znajdziecie dodatkowo listę gier, którą autor tej modyfikacji emulatora 1964, poleca do wykonania testów. Pozostaje więc testować (pod warunkiem, że ktoś ma na to czas:().
1964mod V1.4.5 beta 7
Core Changes & Fixes
- Re-organize timer events, interrupt codes and game ini settings
- fix Banjo-Tooie(U) random intro cutscene hang
- fix Beetle Adventure Racing(E) in-game hang when car crash into objects with force
- fix Body Harvest intro / in-game hang (no need to use RAW input)
- remove Azimer old fix for Banjo-Kazooie
- remove Hacktarux Banjo-Tooie hack for N64 Boot
- Fix a regression bug in ListView column items from an earlier BoxArt fix
- Enhance ListView Column checks using status info from ini
- Enhance GameName column detection using status info from ini
- Enhance emu window placement and sizing stability and robustness
- Re-write speed hacks algorithm again for v7 (aggressive mode)
Audio:
- improved game sound quality by increasing audio cycle and reducing audio delay e.g.
- fix Star Fox(U) cracking sound from using 1964Audio
- fix Pokemon Stadium 2 cracking sound from using 1964Audio
- improved audio counter synchronization
- fix Top Gear Rally missing sound/flickering video (BGM=10,SFX=2,volume=high)
- improve South Park Rally intro audio and video synchronization
- improved existing timer counter speed hack
- reduce counter targets check for immediate timer counter countdown
- tweak the Audio "k" value
Video:
- increase video display refresh cycle based on video profile resource
- interrupt processing
- video task processing
- skip video frame based on video profile resource
- video task processing
- skip audio frame based on video & audio profile resource
- audio task processing
- tweak the Video "k" value
- Re-organize MusyX games detection and handling
- replace MusyX games default timing from DELAY_DMA_AI to new DELAY_MusyX
- bypass certain MusyX game default timing for good game audio with 1964Audio e.g.
- Pokemon Stadium 2
- StarFox(U)
- reduce audio cycle and audio delay for normal MusyX games to avoid speed slowdown and for full VI/s speed e.g.
- South Park Rally
- TWINE
- Replace "UsingInternalVideo" with an emuoptions and codes cleanup
- Fix old gui timer which timeout easily which last for entire emu session
- create new gui timer for each game session
- kill new gui timer at the end of each game session
- Fix "out of focus" romlist selection mark for the following :
- close ROM
- exit the emu
- "Plugins" dialog box
- "Folders" dialog box
- "Window" dialog box
- "RomInfo" dialog box
- switch to BoxArt window
- "Cheat Codes" dialog box
- specific plugin dialog box
- "Rom Browser" dialog box
- "About 1964mod" dialog box
- "ROM Properties" dialog box
- "About Warranty" dialog box
- refresh (Ctrl-L) romlist or BoxArt window
Plugin Changes & Fixes
- Incorporate official Glide64 fixes till r251
- Minor changes to 1964Audio for MusyX games
Other Changes & Fixes
- Fix wrong statusbar msg for rom loaded when same internal name for different roms are loaded in succession e.g. Perfect Dark
- Fix Rom Browser window with zero column enabled on initial 1964mod startup
- the first 5 columns of Rom Browser window will be automatically enabled on emu startup
- Implement common debugging logs
- Change default input plugin to "NRage_DInput8_V2_2.1a.dll"