Kolejne poprawki dosięgły dziś 1964mod, bardzo udanej modyfikacji emulatora Nintendo 64 - 1964. Autor modyfikacji ma dość egzotyczny sposób prowadzenia changelogu (nanosi prawie codziennie poprawki, a binarki ukazują się raz na jakiś czas), więc nie wyznaczam, co też nowego pojawiło się w tej becie.
1964mod V1.4.6 Beta 2
Core Changes & Fixes
- Standardized naming from 1964 to 1964mod for future source release
- update 'About" box text and English.lgm
- update copyright text etc
- update ini keynames etc
- update the following with new name:
- 1964modCore.ini
- 1964mod.cht
- Re-write the handling of MusyX ucode passed from 1964Audio
- filter out MusyX "false positives" not detected correctly using old method
- remove manual bypass in game settings for "false positives" e.g.
- Pokemon Stadium 2, Star Fox(U), South Park Rally, BassMaster2000, Power Rangers
- Re-write part of VIInterrupt
- refactor screen update refresh codes to reduce frame swap delay
- Star Wars - Shadow of Empire, Hexen, Perfect Dark, GoldenEye, DK64, Top Gear - OverDrive
- fix certain missing frame by detecting framebuffer read/write by CPU e.g. DK64, Hexen, Starcraft
- Zilmar Audio will now run with double the speed for most games
- use "AutoSync" on "Max VI Limit" for normal full VI/s speed
- Games playable with "Read Every Frame" (F6 hotkey) set as default in ini e.g.
- Mario Golf - sound is still good
- Body Harvest - game menu is slow but in-game is full speed, good sound
- MarioKart - sound is still good
- Ridge Racer - game menu is slow but in-game is playable, sound is still good
Plugin Changes & Fixes
- Re-write the MusyX ucode detection that pass to the emu core
- 1964modAud v3.0 is no longer Zilmar spec compliance
- fix missing audio for MusyX loadstate
- fix random lost of audio for MusyX games during in-game e.g. Tarzan
- fix 1964modAud regression for BassMasters2000 & Power Rangers
- games detected as MusyX e.g.
- Gauntlet Legends, Hydro Thunder, Resident Evil 2, Rush 2049, Tarzan, TWINE
- Fighting Force 64 (???)
- Re-write audio fillbuffer selection algorithm and refactor related portion of fillbuffer codes
- Fix audio bug that breaks game loadstate audio when AI_LEN_REG=0 do a return
- Incorporate official Glide64 fixes till r254 to MyGlide64
Other Changes & Fixes
- Fix plugin menu option "not grayed" when plugin is not found / loaded by load plugin function
- Fix load RSP plugin bug even if it is available
- make Zilmar RSP.dll as default RSP plugin
wstecz05/10/2011 10:41