Poprawki tym razem autorstwa Cah4e3, który namieszał troche z mapperami w 2237 i teraz musiał poprawić;) - w efekcie zapewne mappery, które znamy już z poligonowej wersji FCE - FCEUMM zostały dodane do kodu FCEUltry.
Revision: 2238
Author: cah4e3 Date: 24 września 2011 15:29:39
- whoops
Revision: 2237
Author: cah4e3 Date: 24 września 2011 08:36:44
- a little bit of latest mapper changes
- code/data logger now can log data access from the RAM code
- the new button to save unused data to the code/data logger
Revision: 2232
Author: ansstuff Date: 19 września 2011 20:13:31
- Tasedit: accelerator table
- Tasedit: new menu item "Config"
- Tasedit: Config->"Set greenzone capacity", auto-clearing old savestates
- Tasedit: pauseframe is shown by flashing color
Revision: 2231
Author: zeromus Date: 17 września 2011 22:08:37
- datalatch mapper-fix bug where wramless games would be able to do something mysterious to unmapped host emulator memory or something creepy like that (fix battletoads sync regression)
Revision: 2230
Author: ansstuff Date: 17 września 2011 14:00:20
- Tasedit: forced read-only behaviour when seeking or holding turbo
- Tasedit: "Auto-restore last position" checkbox in playback controls; if checked: after every greenzone invalidation playback cursor tries to jump to last position
- Tasedit: copied "Insert number of Frames" from stray-click menu to context menu
- Tasedit: fixed item drawing method, no more flicker and slowdowns updated contents of changelog.txt and Authors.txt, changed version.h
Revision: 2228
Author: ansstuff Date: 12 września 2011 14:23:48
- saving and loading tweakCount in .tas and fm2
- Added string "Tweak Count" to Replay loading dialog
- Tasedit: View - "Show Tweak count"
- Tasedit: rewrote project save/load functions
- Tasedit: fixed old bug caused by not initializing input ports
- Tasedit: checking movie fourscore flag when creating/opening project; only show columns for pads 3 and 4 if fourscore is attached
Revision: 2227
Author: ansstuff Date: 6 września 2011 17:42:03
- red lines for lag frames, "Show lag frames" in View menu,
- "||" button also cancels turbo-seeking
- different method of accounting tweakCount: increment once per greenzone invalidation
Revision: 2226
Author: ansstuff Date: 5 września 2011 22:28:01
- * Total overhaul of JumpToFrame function and of TryDumpIncremental routine (logging savestates), now TAS Editor is more stable
- * replay.cpp: fixed bug when trying to open Replay without having ROM loaded
Revision: 2225
Author: ansstuff Date: 5 września 2011 15:12:24
- * added "Follow playback" in View menu
- * "<<" button now jumps to the beginning of greenzone
- * changing currFrameCounter doesn't reset selection anymore
- * fixed "Select All" function
Revision: 2224
Author: ansstuff Date: 3 września 2011 16:33:51
- TAS Editor usability tweaks:
- fixed column widths
- frame_display can be shown in taseditor mode
- ">>" button now jumps to the end of greenzone
- some other hotkeys now also work in TAS Editor
- Fixed hidden bug:
- user could change previous input by clicking on header (thus not changing currFrameCounter) and then continue greenzoning from irrelevant savestate with Frame Advance key
- how it was fixed: now currFrameCounter resets to last frame of greenzone
Revision: 2223
Author: cah4e3 Date: 3 września 2011 16:14:22
- fixed bus conflict emulation, no kage no densetsu bug anymore
Revision: 2222
Author: ansstuff Date: 31 sierpnia 2011 20:32:54
- Added 4 pads support; also now current frame is shown by blue line; minor cleanups.
Revision: 2221
Author: mart0258 Date: 30 sierpnia 2011 17:15:44
- Ram Search updates list when emulator is paused (on Power, or when resetting search)
Revision: 2220
Author: zeromus Date: 25 sierpnia 2011 09:33:56
- win32: fix context menus to use rightclicks in context menus correctly
Revision: 2219
Author: cah4e3 Date: 19 sierpnia 2011 09:53:07
- PAL/NTSC noise fixed
Revision: 2218
Author: brandonevans Date: 11:22:09, 20 lipca 2011
Button Count
- Made it so that the registerload / registersave functions are only used if registerload exists. I'll presume there is no emulator that supports one and not the other. This will allow VBA to use this script, although it'll be missing one of the better features until it supports this function.
- Made the number of controllers tracked configurable. VBA was counting everything twice when this was set to 2. It will still default to 2, but it'll be easier for people to modify this for VBA now.
Revision: 2217
Author: zeromus Date: 04:31:11, 18 lipca 2011
- slightly improve hud text rendering wrapping
Revision: 2216
Author: brandonevans Date: 22:15:41, 17 lipca 2011
- Button Count
- As Lua starts counting from 1, and there may be a slot 0, increment the slot before saving / loading, storing data for slot 0 in states[1]
- Prevented the script from loading non-existent data.
- Removed the space from the file name so that it is more consistent with the FCEUX Lua repository, which this script is now a member of. :)
- Added messages when you save or (fail to) load data to / from a state.
- Made it so the script displays the button counts when you save / load a state.
Revision: 2215
Author: adelikat Date: 01:57:52, 16 lipca 2011
- Add Button Count lua script written by Brandon Evans
Revision: 2212
Author: fatratknight Date: 03:56:44, 5 lipca 2011
- Reordered a function call. Now it updates the lua window with the proper file path when you select a lua script from the recent menu.
Revision: 2211
Author: zeromus Date: 06:01:20, 1 lipca 2011
- try fixing lua drawing alpha blending stuff
Revision: 2210
Author: adelikat Date: 13:18:18, 30 czerwca 2011
- Add AVI-HeadsUpDisplay lua script which is a script that allows the input display & frame counter to be captured into AVIs
Revision: 2209
Author: adelikat Date: 01:35:30, 27 czerwca 2011
- RBI Baseball script written by me