Emulatorek dość nietypowej konsolki Pokemon Mini doczekał się kolejnej aktualizacji. Pojawiły się nowe narzędzia w wersji debug (ripper muzyki i tła), poprawka w wersji Win, a także do testów umieszczono świetne demo wraz z jego kodem źródłowym "Bad Apple".
Jeżeli macie w domu lodówkę, wypada sprawdzić, czy wśród mnogości dystrybucji nie ma też wersji na wasze AGD;)
~ -: 0.5.1 Changes :-
- Relative files are now launched from current directory
- Fixed notification message display in 32bpp
- Added 50% Scanline LCD filter
- New Tools (Available in Debugger package):
- PokeMini Image Converter
- PokeMini Music Converter
- Debugger only:
- F1 shortcut for documentation
- Improved external launcher
- IRQ Window "Frames in single-row" initialization fixed
- Minimized windows won't be rendered now
- Added "Character Set -> From file..." in Memory viewer
- Added "Memory data" in Memory viewer with Import, Export,
- Copy and Fill operations.
- Win32 Only: Fixed DirectDraw surface pitch
-: 0.5.0 Changes :-
- Debugger is now complete!
- Reordered menu items better
- Added Dingux platform (Thanks coccijoe for the port src code)
- Fixed issue of sound going out of sync
- Separated piezo filtering (now works with any sound engine)
- Fixed result of SUB instruction with decimal mode
- Fixed PRC rate divider
- Corrected some options in configurations file
- Multicart support
- Made sure shared EEPROM and cfg files are only saved on emulator's executable directory
- Added "Sync cycles" option that allow to trade between performance and accurancy, higher value can speed up emulation but may cause problems
- Pressing Left/Right while browsing will now page up/down, selecting drive is now C+Left and C+Right
- Unofficial colors palette changed (but still backward compatible)
- New zooms: 5x (480x320) and 6x (576x384)
- Loading ROM from ZIP package is now supported
- More palettes and 2 custom ones, they can be edited by pressing A
- Win32 platform is now fixed and updated
- Joystick can now be re-defined in portable devices
- SDL Only: Keyboard can now be re-defined under "Platform..."
- Dreamcast Only: PAL/NTSC can now be selected under "Platform..."
- NDS Only: Added FPS counter and rumble pak level adjustment
- PSP Only: Zoom from 1x to 4x can now be changed under "Platform..."
-: 0.4.5 Changes :-
- Fixed interrupt flag status after interrupt jump/call
- Added "Generated", "Direct PWM" and "PWM+Filter" sound modes
- Generated - Mode used in slow platforms
- Direct PWM - Same as direct but with ability to play PWM raw sounds
- PWM+Filter - Direct PWM with filtering to simulate PM's piezo speaker
- LCD update now when "dirty" instead of PRC rate counter match
- Unofficial colors information structure changed to lower memory usage
- Support for 4x4 attributes in unofficial colors
- Added "Reload colors info..." to reload the .minc file
- Soft reset now supported, changing rom won't reset clock
- FreeBIOS 1.2: Display status and improved compatibility
- SDL Only: Added joystick support (disabled by default)
- Joystick can be enabled under "Platform..." -> "Define Joystick..."
- SDL Only: Color depth can be changed between 16bpp and 32bpp
- Wiz Only: Fixed crash when sound disabled and added SDL port (wizsdl)
- NDS, Wiz and PSP Only: Battery can be setup to reflect real battery
- Source Only: Added some simplified platforms based of others
-: 0.4.4 Changes :-
- Fixed POPA/POPAX timings (thanks asterick).
- Added support to read/write configurations @ 'pokemini.cfg'.
- Load/save state are now working!
- Added support for unshared EEPROM files (Each ROM can have his own EEPROM).
- SDL Only: Zoom can now be changed on the fly under "Platform..."
- Added more options.
-: 0.4.3 Changes :-
- Some fixes.
- Added zoom support for SDL platform (1x, 2x, 3x or 4x).
- Added Dreamcast platform.
- Fullscreen toggle works now on Windows.
- Added emulated sound support for all platforms.
- Improved UI.
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