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Nintendulator v0.975 beta [2011/01/25]

[1] @ środa, 26 Stycznia 2011 09:33CET

Nintendulator v0.975 beta [2011/01/25]

Kolejne poprawki w Nintendulatorze.

January 25, 2011

  • Nintendulator's builtin .NES header editor has been updated with proper NES 2.0 support, largely imported from a standalone header editor I wrote back in 2006.

January 21, 2011

  • Joysticks and gamepads should work correctly again - when adding support for Microsoft Visual Studio 2010, the input code had been updated to use DirectInput 8.0 without actually verifying that everything still worked properly.

January 18, 2011

  • As it turns out, my code changes from October 29, 2010 violated relevant guidelines - the appropriate place to store data is indeed within Application Data. This change has thus been reverted, and any data in My Documents will automatically be moved back to Application Data when Nintendulator is opened. In order to properly accomodate for the difficulty of actually locating the savestate folder, a new menu option "Browse Save Files" has been added to the File menu which will open an Explorer window to the appropriate path; similarly, if any files could not be migrated to the Application Data folder, Explorer will browse to the old location to simplify cleanup.

January 16, 2011

  • Nintendulator's CPU core is now available without inline assembly, and several more invalid opcodes have been implemented.
  • Project files for Microsoft Visual Studio 2010 have been added, and several code changes have been made to ensure that everything still compiles, including changing the build paths once again.
  • Unlike the existing project files for Visual Studio 2003, these produce only Unicode binaries, as executables produced by Visual Studio 2010 cannot be run on any operating system prior to Windows XP SP3.

January 15, 2011

  • Emulator and mapper project files have been changed to output Unicode build files in their own directory, just as ANSI builds do. Anybody making their own builds of Nintendulator should update their build scripts accordingly.

January 13, 2011

  • Just some code cleanup and optimization for today, part of which resolves some confusion over the difference between WNDPROC and DLGPROC.

January 9, 2011

  • The emulator's main window should no longer be positioned off the edge of the screen (unless you use multiple monitors and have them in a non-rectangular arrangement).

January 8, 2011

  • The 5 special Vs. Unisystem PPUs which swap registers $2000 and $2001 and add a special readback value at $2002 are now supported (provided your ROMs have appropriate NES 2.0 headers), and mapper 99 now works with Vs. Gumshoe.

January 7, 2011

  • iNES mappers #1 and #5 now support nonstandard battery-backed PRG RAM sizes specified via NES 2.0 header fields.
  • Additionally, Vs. Unisystem ROMs with NES 2.0 headers (and Playchoice-10 ROMs, NES 2.0 or not) will now automatically load the appropriate palette without altering your configuration.

January 3, 2011

  •  The first build of 2011 boosts almost* all "partially supported" iNES mappers to "nearly supported". (* - except for #116)

December 31, 2010

  • Bandai EEPROM data storage is now emulated, both for mappers 16 (256-byte) and 159 (128-byte).

December 30, 2010

  •     Not surprisingly, some of the newly added mappers didn't work quite the way they were supposed to, so they should now be mostly fixed. A few other existing mappers have also been fixed.

 

wstecz26/01/2011 09:33
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