EmuCR udostępniło 300 rewizję emulatora SONY PORTABLE PLAYSTATION, napisanego w języku D. Emulator nie radzi sobie z komercyjnymi tytułami, pozwala odpalić parę dem wspólnych z jpcsp i naprawdę malutką ilość produkcji homebrew.
Coś specjalnie dla adeptów emulacji PSP, dla zwyczajnych emufanów i tak pozostaje śledzenie zmian w JPCSP, który jak jedyny do czegokolwiek jeszcze się nadaje;).
Morph Demo
r298
- branches/pspemu31 -> trunk
r293
- Updated to D v2.054
- Fixed some issues and cleanups
- SwitchGen is now faster (probably MUCH faster) using AA instead of plain
- arrays because of being able to use AA on CTFE. Because of that, there is no
- need for "cached_switch_all.dcode" file anymore and it has been deleted. By
- faster I mean on compiling times. On runtime it should be as fast as always.
- Added a link to the online compatibility table (not enabled yet)
- Added a new option to force to check updates: --check_updates
- Fixed ApplicationPaths
- Fixed SvnVersion.getLastOnlineVersion on v2.054 because of the non-greedy fix.
r292
- Implemented simple voices on sasCore (still has some issues)
- Implemented sceAudio.sceAudioSRCOutputBlocking
- Minor changes and refactorings
r291
- Stop all the emulator when an error rises. @TODO CHECK! It loses the exception launched?
- Minor changes and refactorings
- Changed the way sceCtrl waits for a frame. Still not accurate.
- Some changes and fixes on IoFileMgr_FilesAsync
- Implemented some more NIDs
- More changes and fixes on ThreadMan
- Disabled/Enabled all threads on sceKernelCpuSuspendIntr/sceKernelCpuResumeIntr
- still have to check if it works as expected.
- Fixed sceKernelLibcClock
- Fixed PspLibDoc singleton (not used __gshared; was Thread Local Storage)
- Added and fixed tests for module loading
- More tests
r290
- Fixed sceKernelWaitThreadEnd(CB) + Unittesting
- Fixed??! sceCtrlReadBufferPositive and sceCtrlReadLatch + Unittesting