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RetroCopy 0.940

[0] @ Czwartek, 3 Lutego 2011 09:14CET

RetroCopy 0.940

RetroCopy jest multiemulatorem systemów Sega Genesis / Megadrive, Sega Master System (SMS), Nintendo (NES), Arcade Emulator, GameGear szczycącym się przedewszystkim bardzo dokładnym odwzorowaniem prędkości emulowanego sprzętu. Dodatkowo posiada on możliwość generowania własnego środowiska 3D (możemy zbudować swój świat, ze swoimi wirtualnymi konsolami, ot taka ciekawostka;P).

Ot, nowy relase rozczarowuje, miało być rewelacyjnie, jest tak sobie. Dzięki przejściu pod VS2010, zyskano około 10% prędkości samego środowiska, jednak dalej brak w nim zapowiadanych nowy driverów dla NeoGeo, a gro poprawek jest związanych z działaniem GUI - środowiskiem programu. Cieszy natomiast wprowadzenie filtrów, które pozwolą nam imitować na LCD obraz z telewizora - RC ma sporą ilość filtrów stworzonych w tym celu.

v0.940 - Released November 24 2010

  • [SEGA MEGA DRIVE] Fixed a few crash issues that mostly presented themselves in badly written homebrew (I Love Cube)
  • [SEGA MASTER SYSTEM] Fixed bug with FM sound selection
  • [SEGA MASTER SYSTEM] Fixed crash bug in SMS OPTIONS when switching between two different slot types
  • [SEGA MASTER SYSTEM] Optimized some parts of the emulator for a speed boost
  • [VIDEO PLAYER] Fixed bug with aspect ratio which stopped content and zoom / crop modes from working correctly
  • [INPUT] Fixed bug with gamepad HATs not showing correct value on return to input page
  • [INPUT] Fixed crash bug that was caused by the ordering of items on a device [Didado / RobertoMalone]
  • [CORE] Fixed a few small text errors caused by UTF-8 migration
  • [CORE] Fixed bug in reading of zero byte files that would keep the handle open
  • [CORE] Added new screen curvature and phosphor shader [cgwg]
  • [CORE] Added much better CPU leveling algorithm that adjusts to each system dynamically to reduce any stutters or sound pops
  • [CORE] Changed a few settings default values for a better experience
  • [3D] Non power of 2 texture support wasn't properly enabling itself in the GUI
  • [3D] Improved handling of graphics cards without shader support in the game room
  • [3D] Fixed small bug with maximum dynamic light calculations
  • [3D] Fixed issue that was preventing dynamic shadows and screen casting [GUI] Added + and - icon to game containers to make it more obvious
  • [GUI] Can now open multiple GAME containers instead of only one
  • [GUI] Now hide status bar if it pops up and you move the mouse over it
  • [GUI] Added info tab which now shows the screenshots and some .GAME related information such as unicode names
  • [GUI] Changed layout of 3D covers to 2x3 instead of 3x2 so that they consume more of the screen
  • [GUI] Now load gamebrowser only when clicked instead of on app startup
  • [GUI] More GUI related settings are now saved on exit
  • [GUI] Redid game grouping. Now have NAME and .GAME groupings [Tommy]
  • [GUI] Recoded some aspects of game browser for speed and to reduce memory fragmentation
  • [GUI] Fixed bug in multitext that could cause a crash in certain instances on init [GUI] Improved handling of read only properties with edit controls
  • [GUI] Fixed small bug in movie seeking display
  • [GUI] Fixed a bug that could cause non OpenGL thread to update a texture
  • [GUI] Wired up the save state / load state buttons on the game menu
  • [GUI] Added emulator statistics window, enabled by pressing F2. Shows CPU usage, sound buffer, etc
  • [WINDOWS] Upgraded C++ compiler to Microsoft Visual Studio 2010, fixes a few floating point bugs and is a bit faster

 

wstecz03/02/2011 09:14
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