RetroCopy jest multiemulatorem systemów Sega Genesis / Megadrive, Sega Master System (SMS), Nintendo (NES), Arcade Emulator, GameGear szczycącym się przedewszystkim bardzo dokładnym odwzorowaniem prędkości emulowanego sprzętu. Dodatkowo posiada on możliwość generowania własnego środowiska 3D.
To w zasadzie nie jest nowa wersja tego multiemulatora, a poprawki do 0.940, po za tym, opublikowanie dzisiaj 1964 UltraFast v1 przez jednego z twórców RetroCopy, wskazuje raczej na to, że w grupie emulatorów jakie obsługuje pojawi się też obsługa N64 (zapewne szybciej niż NeoGeo).
A small bug fix for RetroCopy has been released.
- [CORE] Fixed an issue where files were placed in wrong directory when user fixed game files.
- [CORE] Recoded some parts to remove a few warnings
- [WINDOWS] Removed Link Time Code Generation for MSVC10 builds as it buggy
v0.940 - Released November 24 2010
- [SEGA MEGA DRIVE] Fixed a few crash issues that mostly presented themselves in badly written homebrew (I Love Cube)
- [SEGA MASTER SYSTEM] Fixed bug with FM sound selection
- [SEGA MASTER SYSTEM] Fixed crash bug in SMS OPTIONS when switching between two different slot types
- [SEGA MASTER SYSTEM] Optimized some parts of the emulator for a speed boost
- [VIDEO PLAYER] Fixed bug with aspect ratio which stopped content and zoom / crop modes from working correctly
- [INPUT] Fixed bug with gamepad HATs not showing correct value on return to input page
- [INPUT] Fixed crash bug that was caused by the ordering of items on a device [Didado / RobertoMalone]
- [CORE] Fixed a few small text errors caused by UTF-8 migration
- [CORE] Fixed bug in reading of zero byte files that would keep the handle open
- [CORE] Added new screen curvature and phosphor shader [cgwg]
- [CORE] Added much better CPU leveling algorithm that adjusts to each system dynamically to reduce any stutters or sound pops
- [CORE] Changed a few settings default values for a better experience
- [3D] Non power of 2 texture support wasn't properly enabling itself in the GUI
- [3D] Improved handling of graphics cards without shader support in the game room
- [3D] Fixed small bug with maximum dynamic light calculations
- [3D] Fixed issue that was preventing dynamic shadows and screen casting [GUI] Added + and - icon to game containers to make it more obvious
- [GUI] Can now open multiple GAME containers instead of only one
- [GUI] Now hide status bar if it pops up and you move the mouse over it
- [GUI] Added info tab which now shows the screenshots and some .GAME related information such as unicode names
- [GUI] Changed layout of 3D covers to 2x3 instead of 3x2 so that they consume more of the screen
- [GUI] Now load gamebrowser only when clicked instead of on app startup
- [GUI] More GUI related settings are now saved on exit
- [GUI] Redid game grouping. Now have NAME and .GAME groupings [Tommy]
- [GUI] Recoded some aspects of game browser for speed and to reduce memory fragmentation
- [GUI] Fixed bug in multitext that could cause a crash in certain instances on init [GUI] Improved handling of read only properties with edit controls
- [GUI] Fixed small bug in movie seeking display
- [GUI] Fixed a bug that could cause non OpenGL thread to update a texture
- [GUI] Wired up the save state / load state buttons on the game menu
- [GUI] Added emulator statistics window, enabled by pressing F2. Shows CPU usage, sound buffer, etc
- [WINDOWS] Upgraded C++ compiler to Microsoft Visual Studio 2010, fixes a few floating point bugs and is a bit faster