Kolejny testbuild jednego z najstarszych emulatorów Super Nintendo - Snes9x. Jak zwykle, changelog pochodzi z git huba, na pewno zmiany z dopiskiem win32 znajdziemy w publikowanym teście, co do reszty poprawek - trzeba zerknąć w źródła. Jak zwykle archiwum zawiera wersję natywną dla x64 i x32.
Najważniejsza zmiana jaka pojawiła się w tej wersji to dodanie opcji REWIND, która pozwoli nam po wciśnięciu R cofnąć przebieg emulacji do interesującego nas momentu - aby cieszyć się tą opcją należy uaktywnić buffer w ustawieniach emulatora.
Short changelog since 1.53 for those too lazy to check github
- new APU from bsnes (removes most apu hacks, old states should still load)
- cg meta shader support in D3D
- rewind support, adapted from Themaister's SSNES (enable in emulation->settings, set hotkey in hotkey config)
- libsnes port, adapted from Themaister
- bps soft-patching
- various small emulation fixes
29 marca 2012 15:58m bapu28
- Restrict "absent" messages during snapshot loading to DEBUGGER
- Move statemanager to s9x folder,
- add rewind support to unix port
28 marca 2012 21:14m
- Move statemanager to s9x folder, add rewind support to unix portlibsnes
- libsnes: update makefile for bapu
- Remove ZeroMemory references from memstream merge
- Win32: add rewind support
- Return zero state size if emulation is stopped
28 marca 2012 20:52
- Return zero state size if emulation is stopped
- Prevent HWEvents from firing when setting cheats
25 marca 2012 20:44m bsx.cpp
- Merge branch 'memstream'
- Resolved conflicts:
Feb 08, 2012 BearOso
- Merge pull request #20 from bl0ckeduser/patch-1 …
- Update unix build scripts for new apu code
Feb 03, 2012 BearOso.bl0ckeduser
- Merge pull request #19 from bl0ckeduser/patch-1 …
- Fix header paths in apu/bapu/snes/snes.hpp
- Fix header path in apu/apu.cpp
Feb 02, 2012 BearOso
- Fix warning about operation order.
- Adjust fixed-point hermite resampler. Use signed arithmetic.
- Revert "Revert "Change hermite resampler to use fixed-point arithmeti… …
Feb 01, 2012 BearOso
- Revert "Change hermite resampler to use fixed-point arithmetic for sp… …
- Change type of temporary vars to properly clip. Fixes SMT problem.
Jan 30, 2012 BearOso
- Change hermite resampler to use fixed-point arithmetic for speed on …
- Change GL constants back in fr_FR translation. These macros, when …
- Merge pull request #10 from bl0ckeduser/patch-3 …
- Don't call hermite twice per sample for clamping. Adjust so compiler …
Jan 26, 2012 OV2
- Fix ZeroMemory reference.
- Merge branch 'byuuapu' …
- Merge branch 'byuuapu' of github.com:snes9xgit/snes9x into byuuapu
- Inline some functions to avoid vtable lookups.
Jan 23, 2012
- Change ZeroMemory to memset OV2
Jan 22, 2012 OV2
- Win32: use event for soundsync
Jan 19, 2012 OV2
- Convert old savestates for new smp
Dec 29, 2011 OV2
- Display all netplay connection error messages
- Win32: add missing outputmode description
Dec 14, 2011 BearOso
- Optimize hermite resampler slightly. The vtable lookup on read probab… …
- Clean up configure.ac slightly.
- Prioritize GLX_EXT_swap_control over GLX_SGI_swap_control.
Dec 10, 2011 OV2 authored
- Win32: use D3DTADDRESS_BORDER in every pass
- Win32: match D3D/OGL cg meta shader capability and update to latest spec
- Win32: only save window position if not in fullscreen
- Win32: only allow escape-menu in directdraw
- Win32: save quit hotkey to config
- Win32: add quit hotkey
Nov 18, 2011
- Win32: Fix typos in Readme