VisualBoy Advance - M to emulator konsol Nintendo - Game Boy, GameBoy Color i GameBoy Advance. Jak zwykle oprócz garści poprawek dla wersji bazującej na bibliotece GTK, których nie kompiluje ze względu na całkowitą obojętność w stosunku do linuksowych rozwiązań, 1013 dodaję unicode w obsłudze plików.
Revision: 1013
Author: squall-leonhart Date: 09:25:16, 26 kwietnia 2011
- Bugger unicode support, we can just convert multibyte to widestring using google cloud services and a bunch of midgets running in spinwheels.
- Also enables whole program optimisation (funnily i was only doing linker time optimisation so it wasn't as good as it could be.)
Revision: 1012
Author: bgk Date: 16:08:36, 13 marca 2011
- FEX: Fix build for MinGW. No need to use the safe version (and non standard) of localtime here.
Revision: 1011
Author: bgk Date: 09:51:23, 12 marca 2011
- GTK: Fixed bug #3201910
Revision: 1010
Author: bgk Date: 08:37:11, 5 marca 2011
- GTK: Updated translations.
Revision: 1009
Author: bgk Date: 17:48:35, 1 marca 2011
- GTK: Fix emulation stuck paused after closing the general options dialog when the "pause when inactive" option has been toggled.
Revision: 1008
Author: bgk Date: 13:11:06, 26 lutego 2011
- CMAKE: Do not override system C/C++ compiler flags when no build type is defined. This will make things easiers for packaging.
Revision: 1007
Author: bgk Date: 11:06:32, 26 lutego 2011
- GTK: Merged the GB and GBA cheat list dialogs. Patch by unmacaque.