Spud pozwala nam pobawić się w emulację maszynek ZX Spectrum - począwszy od 16 aż do +3 (co prawda, spud jest rozpowszechniany także z plikami systemowymi innych klonów jednak zabrakło mi czasu na ich testowanie).
Autor - Richard Chandler, poprawił część błędów jakie nękały jego emulator z poprzedniej edycji, jednak jakoś nie mogę się do niego przekonać... tak po prostu:) Nawet prosty interfejs do korzystania z bazy Infoseeka World of Spectrum pozwalający pobrać pliki i dodatki do wyszukiwanych pozycji (dopiero kiedy szukamy konkretnej gry okazuje się jak dużo przed WOS'em jeszcze pracy, jeśli chodzi o prawa do publikacji), jakoś mnie nie zachęcił do programu. Nie przeszkadza to jednak temu, aby inni mieli szansę go polubić.
v0.211 (Spanish edition)
- ADDED: Code optimised and streamlined. Maximum speed has been increased by over 200 frames a second.
- FIXED: DirectDraw now works with nVidia graphics cards (this is a well documented nVidia problem and not Spud specific!!).
- FIXED: Infoseek sporadically crashed Spud if it couldn't connect to WoS or internet.
- FIXED: ULAplus Editor wasn't transferring colour from default palette to current palette.
- FIXED: Spud crashed if unknown ID's were present in the Archive block when tape loading.
- FIXED: Spud should work with all Direct3D dlls now.
- REMOVED: Spud for some reason cannot go from full-screen to wndow mode in D3D so the D3d mode has been replaced by GDI for the moment.
v0.210
- ADDED: Spud can now query WoS Infoseek and download game and associated files.
- ADDED: Spud can now SAVE snapshots in all supported formats.
- ADDED: Soft reset menu option.
- ADDED: ULAplus palette editor.
- ADDED: PC logging.
- ADDED: PC logging for one frame.
- ADDED: Ability to control emulation speed (10% - 1000%).
- ADDED: Colour palette options available.
- ADDED: Tape wobble.
- ADDED: Tape autoload.
- ADDED: Standalone register view dialog box.
- ADDED: Debugger. Breakpoints (No conditional yet).
- ADDED: Debugger. Various Single Step options.
- ADDED: Debugger. Various RUN options.
- FIXED: Due to DirectSound, Spud would crash when loading a game after have changed rendering method.
- FIXED: Border drawing routines were being called more often than required.
- FIXED: More obscure bugs in the Z80 core.
- FIXED Lots of little bugs than I can't remember.
v0.204
- ADDED: ULAplus. Now runs and correctly displays all programs written using ULAplus.
- ADDED: AY sound.
- FIXED: The display now works correctly for all those clever progs like the demos and the joefish colourswitching programs. The display SHOULD now be 100% accurate. (Unless you know different)
- FIXED: A couple of more obscure bugs in the Z80 core.
v0.203a
- ADDED: Removed the menubar when in full screen mode, press F1 to return to Window mode.
- FIXED: Spud dialog boxes don't wipe out the display when moved anymore. [Skarpo]
- FIXED: Spud should now run for those with DirectX9. (Unless you know different). [Skarpo]
- FIXED: GDI to DirectDraw to D3D switching sometimes crashed Spud. [Arjun]
- FIXED: WORD and DEC no longer slightly overwritten in calculator. [Arjun & Skarpo]
- FIXED: Screen no longer blanked out when moving along the menubar. [Skarpo]
- FIXED: I accidentally upload a version of Spud where I changed all the compiler settings which caused the tape loading to fail. [ASH-II]
v0.203
- ADDED: Spud now loads all 48k .tzx and .tap files.
- ADDED: Standalone disassembly dialog box.
- ADDED: Standalone Memory view dialog box.
- FIXED: Updated the Tape Browser.
- FIXED: Loading a config file crashed Spud, hopefully fixed.
- FIXED: A couple of bugs in the Z80 core (a couple of rarely used instructions).
v0.202b
- ADDED: Drag and Drop for all snapshot formats
v0.202a
- FIXED: Spud now doesn't always sit in the middle of the screen.
- FIXED: Display Basic button in the Options now works [Woody]
- FIXED: Load Configuration now works. [Woody]
- FIXED: Sound works properly (no really, try Fairlight!!)
- FIXED: Pause was broken somehow, now back in action.
- FIXED: Sound Disabled, When re-enabled was slowing Spud right down now fixed.
- FIXED: Scanlines don't slow Spud down now when display in DirectDraw.
- ADDED: New options for Sound.
- REMOVED: Direct3D rendering, I need to sort the dlls problem out.
V0.202
- FIXED: Frames Per Second is now accurate.
- FIXED: Got rid of that awful buzzing sound when the debugger was open [Woody].
- FIXED: Inaccurate displacement for relative jumps in the debugger [Woody].
- FIXED: Emulator speed should now be 100% on GDI rendering for 200% and full screen modes.
- FIXED: Some games overwrite the BASIC area and cause problems when the debugger tries to decode the BASIC, an option has been added to disable BASIC decoding.
- FIXED: The Edit Memory function in the debugger now works properly.
- FIXED: Scanlines wasn't working [Jimmy].
- FIXED: Window repositioning is now sensible when rescaling.
- FIXED: Rewind Tape option no longer crashes Spud when no tape has been inserted [Jimmy].
- FIXED: Turning Sound off no longer crashes Spud [Jimmy].
- FIXED: Calculator dividing by 0 no longer crashes Spud [Jimmy].
- FIXED: "Signed" radio button now works [Jimmy].
- FIXED: Tape loading now improved (but by no means anyway near perfect).
- ADDED: Spud can now load SZX, SNX and SP files.
- ADDED: Can now emulate 16K Spectrum.
- ADDED: Can now emulate 128K Spectrum.
- ADDED: Can now emulate Issue 2 or Issue 3 keyboard.
- ADDED: Now shows model currently being emulated in status bar.
- ADDED: Frameskip option added.
- ADDED: Volume control added to sound options dialog.
- ADDED: Can now render the display in Direct3D.
- ADDED: Tickboxes in Options to show ROM calls and System Variables in Disassembly.
- ADDED: New Dialog added to debugger so you can disassemble code to a file.
- ADDED: You can now load and save configuration files.
- ADDED: You can load a default configuration.
- ADDED: You can now load and use a custom ROM.
- ADDED: You can now set default folders for ROMS, snapshots and tapes.
v0.201
- FIXED: The speed issue, should run at correct speed now (hopefully!!!) [Everybody!!]
- FIXED: Break didn't work i.e 10 GOTO 10. [Woody]
- FIXED: Took out all the libraries for OpenGL and Direct3D [BadBeard amongst others]
- FIXED: In Tape Browser when a comment was selected erronous values were displayed.
- FIXED: Frames Per Second is now a little more accurate, though I'm not sure how accurate.
- FIXED: Certain snapshots wouldn't load (Atic Atac being one) due to slight misprogramming of interrupts. [Woody]
- ADDED: Filename now displayed in tape browser.
v0.200
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