!

[VCS] Stella 3.4.2 SVN2259

[0] @ !!! Poniedziałek, 13 Czerwca 2011 08:00 CET [13-06-2011 07:59 CET]

[VCS] Stella 3.4.2 SVN2259

Po weekendowej wersji beta 3.4.1 pojawiły się nowe zmiany w tym emulatorze Atari 2600, co prawda dotyczą one tylko debuggera, jednak z ciekawości i z opuszczenia newsa w weekend wrzucam nową wersję z repozytorium (plik był dostępny i zachęcam do dodania sobie RSS'a z plikami).

 

Infiltrate (1981)

Revision: 2259

Author: stephena Date: 22:20:19, 12 czerwca 2011

  • Make sure all hexidecimal number output in the debugger is in uppercase.
  • Bumped version number.

Revision: 2258

Author: stephena Date: 15:54:41, 12 czerwca 2011

  • Updated FAQ list with recent sound-related feedback.

Revision: 2257

Author: stephena Date: 01:58:57, 12 czerwca 2011

  • Tagged 3.4.1 release.

Revision: 2256

Author: stephena Date: 01:55:53, 12 czerwca 2011

  • Final changes for 3.4.1 release.

Revision: 2255

Author: stephena Date: 01:50:59, 12 czerwca 2011

  • Updated webpage for 3.4.1 release.

Revision: 2254

Author: stephena Date: 00:45:50, 12 czerwca 2011

  • Fixed bug with autoexec.stella debugger file not actually executing its contents.  The file was being accessed and read, but the commands it contained weren't being executed!  This bug appeared in April 2010, so it looks like not many people are using this feature (or at least they're not reporting it).
  • Cleaned up a few compiler warnings in DebuggerParser class.
  • Bumped version # for beta release.

Revision: 2253

Author: stephena Date: 17:59:19, 11 czerwca 2011

  • Updated Windows code for recent FilesystemNode class changes.

Revision: 2252

Author: stephena Date: 17:58:42, 11 czerwca 2011

  • Remove notion of 'current directory' from the file handling for UNIX systems.  Pathnames are always accessed internally as full/absolute pathnames, and while they can be loaded and saved with the '~' symbol (to indicate the users home directory), they are still always mapped to absolute paths.

Revision: 2251

Author: stephena Date: 22:50:19, 9 czerwca 2011

  • Zero-byte ROMs are now rejected, instead of being loaded as Supercharger ROMs.
  • Fixed bug in handling analog axes with jitter; they were overriding events from digital, hat and keyboard input.

Revision: 2250

Author: stephena Date: 16:00:30, 9 czerwca 2011

  • Cleaned up the FilesystemNode API a little, removing some redundant code.
  • The debugger 'saverom' command now uses absolute filenames, and by default will save data in the users home directory if a proper path isn't included in the filename.  This fixes a major bug where ROMs were being saved to the current or application directory, which in some cases were invalid locations.

 

wstecz13/06/2011 08:00
Dodatkowe informacje
Komentarze
... bez komentarza
Ostatnio dodane pliki
Newsy Linkownia Emulatory na PC Wideoteka Screenshoty Bajtek Reduks Ready.Run

© Try2emu 1999 - 2024 | Krzysztof 'Faust' Karkosza Kontakt Polityka Prywatności OWU