1964mod - jeden z najszybciej rozwijanych emulatorów NINTENDO64, który bazuje na kodzie emulatora 1964 doczekał się kolejnej aktualizacji.
1964mod v1.5.0(Final) Release - 31.12.2011 by Pokefan 999
Core Changes & Fixes
- Core:
- Implement common function codes for retrieving winrect & clientrect request
- common function handles all placement and RECT request
- remove codes duplication, cleaner and easier to read
- Re-write the find index algorithm of ini entry within the ini entries array
- Implement audio pause when video, input or RSP plugin configuration dialog box is opened and resume audio when configuration is done or dialog box is closed during gameplay
- ensure both video image and audio are paused at the same time
- Minor correction to build mempak crc
- Fix Spiderman random freeze on 2nd comic cutscene
- Reduce loud popping/cracking sound at the flag-off point of a Top Gear Rally race
- can set SFX volume to 5 or more without the loud cracking sound
- Remove speed restrain hack on DK64, Hexen & Starcraft specifically created for 1st screen corruption tempfix
- dependency on 1st screen corruption tempfix no longer exist
Plugin Changes & Fixes
- MyGlide64:
- Re-write portion of the windowed-fullscreen switching codes
- fix audio looping when switching is made during dlist or framebuffer processing e.g. TGO, Carmageddon
- need further re-write on the other portions as well
- Fix the 1st screen corruption caused by incorrect fb processing
- remove tempfix - bypass no longer required (finally)
- Remove most of existing Pokemon Puzzle League hacks except the one in:
- DrawImage
- rdp_setcolorimage
- newSwapBuffers
- use "Delay SI" for "Timing Control"
- Fix DK64(E) missing bottom black border
- Fix Mystical Ninja(U) slowdown in intro controller pak screen (now getting max VI/s)
- inappropriate opening of texture buffer having a cleared image
- Fix unmatch vi width
- All-Star Baseball 99 - incorrect vi width on controller pak full screen (ugly screen shifting)
- Bottom of the 9th - incorrect image display width (smaller than actual size)
- Resident Evil 2 - incorrect image display width for high vi width using 8MB (smaller than actual size)
- Super Robot Spirits - incorrect vi width at end intro dialog screen (ugly screen shifting)
- Top Gear Overdrive(E) - incorrect image display width (smaller than actual size)
- Fix New Tetris corrupt transition image effect
- need to fix sound on transition image
- Fix Derby Stallion 64 transition effect frame color blending
- Kill off floating point precision error in scale factor
- fix minor gap on the right and/or bottom showing image underneath
- Pilot Wings(U), JFG, Shadows of the Empire, GoldenEye etc
- fix minor gap on the right and/or bottom for fillrect e.g. Shadowgate
- fix Pokemon Puzzle League "Mimic Mansion" moving thin line for 16:9 aspect resolution above 1280x720
- fix Flying Dragon thin horizontal line on 1st screen for high 16:9 aspect resolution e.g. 1920x1080
- Set "Read every frame" as default for the following games:
- 1080 Snowboarding
- fix in-game TV monitor display
- All-Star Baseball 99
- fix in-game TV monitor display
- Derby Stallion 64
- fix in-game TV monitor display
- Ogre Battle 64
- fix transition bg image effect
- fix line corruption in text box edge
- Pokemon Snap
- fix photo album missing pokemon image
- Re-write portion of the size selection codes in DrawImage
- fix Super Robot Spirits intro fire scene and reduce intro ugly thin lines
- Fix Mario Tennis texture buffer overflow
- get rid of in-game random grey box and mini silhouette of player on upper left corner
Experimental Change
- general bugfix on closing texture
- safety check e.g. 1st frame on romopen
- enhance Mario Tennis hacks
- speedup max VI/s by 10~20 VI/s
- further speedup helps games using "Read every frame" to achieve max VI/s
- Banjo-Kazooie, Body Harvest, Castlevania, Mario Golf, Mario Kart, Ridge Racer
Other Changes & Fixes
- Update ini settings in MyROM_Properties.ini
- Update 1964mod_Readme.pdf
- Update Instruction_Manual.pdf