Już nie kolejny nudny obrazek VIP a emulator z krwi i kości - czyli świeża wersja Demula 0.5.8 gotowa do pobrania:).
Sega Strike Fighter (Sega, 2000)
DEmul 0.58
- AWAVE: Sega Bass Fishing Challenge romset added
- AWAVE: use MAME's NGBC rom, enable BBA
- CORE: FPU opcodes timing fix ("Dead Or Alive 2" slowdown fix)
- CORE: MMU sh4 fix
- CORE: addc, subc opcodes for SH2/SH3/SH4 fix
- CORE: dreamcast various fixes
- CORE: fcmpeq NAND case fix
- CORE: ftrc NaNd round fix
- CORE: ftrc int/rec opcode fix
- CORE: heap corruption fix
- CORE: internal DMAC support
- CORE: invalidate code SH4 fix
- CORE: trapa SH2 fix
- DC: a lot of game-specific fixes, now more games are playable or glitch-free
- DX11: bump mapping added
- DX11: order independent transparency added
- DX11: render to texture full rewrite
- DX11: scaling added
- DX11: shadow volume full refactor
- DX11: translucent modifier inplemented
- DX11: two volume modifier implemented
- GAELCO: new system added with two games supported: Smashing Drive and ATV Track
- GDROM: gdrom threading disabled
- GPU: DX10/DX11 support for Hardware and Software renders (can be played virtually on any GPU card, but obviously very slow)
- GPU: much correct volumes support
- GPU: workaround for ATI bugs
- HIKARU: system support added, a lot of work needed
- NAOMI2: new model cache system
- NAOMI2: reflect fix
- NAOMI2: render to texture fix
- NAOMI2: various improvements
- NAOMI: Crackin DJ controls fix
- NAOMI: Gun Spike auto-coin fix
- NAOMI: Ninja Assault Export (NJA4verA) added
- NAOMI: Ninja Assault light gun fix
- NAOMI: add 2 new USA bioses
- NAOMI: new romsets added: initdv3j with key, Star Horse, Shakatto Tambourine 2001 Spring, Ninja Assault new rev, crackndj2, gunsur2 alt rev, marstv, Radirgy new rev, etc...
- NET: BBA network support (TAP driver / OpenVPN needed, modem isn't supported yet)
- NET: sync flash/eeprom/etc
- PAD: dead zones, dc triggers fix
- PAD: full xinput support
- VMS: fixed parsing crash on some VMS files
- VMS: various fixes
Virtua Striker 2 ver. 2000.1 (a.k.a. Virtua Striker 2) (SEGA of America, Inc., 1999)
DEmul 0.58.2
Again, bugfix release. Post any regression or improvements reports to our tracker: http://code.google.com/p/demul/issues/list.
- ATOMISWAVE Crash fix
- CORE Autoregion if booted without disk fix
- CORE SSE2 optimizations, critical core corruptions fixed, much more stability
- CORE Savestates fix
- CORE Various fixes from the Issue tracker
- DC Dev.Box bios autoregion
- DX10 NAOMI2 irq fix
- DX11 Aspect ratio for 2nd shader filter's pass fix
- DX11 Framebuffer rendering fix
- DX11 Ignore z-write disable for punch-through polygons (fix Bust-A-Move 4)
- DX11 Rotate 90/270 fullscreen aspect fix
- GDR gdrDemul is back from grave
- GPU Aica dsp fix
- GPU Lightgun mark fix
- GPU YUV transfer out of RAM fix
- HIKARU Full screen added
- HIKARU Minor fixes and speedup
- NAOMI2 Club Kart little controls fix
- NAOMI2 Color/diffuse lerp value
- NAOMI2 Delay irq and TL status
- NAOMI2 Diffuse and specular intensity
- NAOMI2 Fake shadow fix
- NAOMI2 Layouts
- NAOMI2 Znear/zfar fix
- NAOMI2 Spot/point lights fix
- NAOMI2 Opaque modifiers
- NAOMI2 Optimize/refactor
- NAOMI2 VS3 stupid bug fix
- NAOMI2 Shadow intensity fix
- NAOMI 18 Wheeler DX steering fix
- NAOMI Soul Surfer floormat/controls
- PAD Fixed jump to the BIOS when focus lost
- PAD more precision for analogs/guns
- PAD xinput stick, xinput crash and compatibility fix, xinput rumble support
- PVR2 fix single modifiers (Soul Calibur)
- PVR2 fix specular
- SH4 Exception generate optimization, dinarec optimizations, minor speedup (major speedup for some games, like Under Defeat)
- SH4 MMU critical bug fix and speedup, all WinCE games are playable now
- SPU Sound stretching for slow machines
- VMU Beep fixed, speedup
- VMU Default setting changed, VMU screen disable option added