Opublikowano kolejną wersję emulatora LSnes Delta, który specjalizuje się w zapisie przebiegu gry, a oparty jest na rdzeniu bsnes byuu. Klon Bsnesa jest usprawniany przede wszystkim z myślą o rejestrowaniu przebiegu emulacji, co TAS'owców na pewno ucieszy, a zwykłych graczy trochę może odstraszyć, zważywszy na wygląd GUI.
Changes for rr1-Δ17ε3:
- Fix status panel (and movie editor) flicker
- Actually fix the statuspane/movie-editor flicker
- Show effects of Lua in input display
- Offer lsmv.backup as file filter too for load lsmv
- Allow slowing down subframe advance (it used to always be very fast)
- Display current save slot information
- Add snes9x fonts
- Fix hotkeys stopping working after X-ing settings dialog
- Movie editor: Fix bug if extending finished movie
- Cap current_frame_first_subframe to movie size when recounting movie
- Movie editor: Interpret ctrl+click as right click
Changes for rr1-Δ17ε2:
- - Fix saving PNG screenshots
- - Movie editor: Sweep axis
- - Load selected slot in ro/rw/preserve/movie mode
- - input.joyset: Preserve and invert user input
- - Allow immediate saving at point of save
- - Fix mouse movement
- - Wxwidgets: Filter filenames in load/save dialogs, autoappend extensions
- - data/verysmall.font is mising glyph 70 (F)
- - Lua: CUSTOMFONT: Allow painting with halo
- - Fix value search to work with byte types
Changes for rr1-Δ17ε1:
- - Commentary: Max bitrate limiting
- - Unconditionally reload hostmemory on loadstate
- - Lua: Query bindings, manipulate aliases, create inverse bindings
- - Fix crash with bitmaps and resetting Lua VM
- - More paint / reset fixes
- - Voicesubs: Don't access uninitialized variables
- - gui.text: Don't corrupt memory on rendering off bottom
- - Fix writing of screenshot magic to be reliable
- - Lua: Some new and backported input functions
- - Lua: input.port_type: Be consistent on type of port 0
- - Movie editor: Fix the reset delay counters to be right way around
- - Lua: input.controller_info
- -Lua: Document input.controller_info
- Lua: on_snoop2
- Lua: on_button and input.veto_button
wstecz18/04/2013 00:21