DeSmuMe, emulator NINTENDO DS doczekał się w końcu nowej stabilnej wersji, a na sourceforge udostępniono oficjalne binarki wersji 0.9.11.
A ja mam wreszcie pretekst do czyszczenie plików na t2e... paredziesiąt wersji dev idzie do kosza:)
0.9.10 -> 0.9.11 (r4908-r5146)
In this version, we have focused on the Cocoa frontend, but there have been some good core fixes over so long. Notably, the save-related issues resulting in the advice "dont use 0.9.10" have been resolved.
General/Core:
- bug: fix large numbers of games not being able to save anymore
- bug: fix some missing sound effects due to wrong volumes in some boot scenarios and other things
- bug: fix freezes due to tiny looping sounds
- bug: fix many big endian issues
- bug: fix some apparently rarely-used CPU instructions, no known consequences
- bug: fix (block) reading of some GPU registers
- bug: fix action replay code type 0xE
- bug: fix reading of last 4 bytes of rom
- bug: large improvements to stability of GDB stub
- bug: support w-buffer support in OpenGL renderers
- bug: fix unpredictable crashes in some 3d scenes from w=0
- enh: better loading of roms (bad patches) with wrong size info in header
- enh: warn user sometimes when 'stream rom from disk' will create malfunctions
- enh: add xBRZ filters
- enh: add "TXT Hack" for software rasterizer to improve text rendering in some games
Windows:
- bug: fix 5x filters
- enh: support import of action replay save files (.dss)
- enh: add antialiasing option for OpenGL renderers
- enh: don't malfunction if saveram is unavailable or read-only
Cocoa:
- bug: 16-bit to 32-bit color space conversions no longer darken video or images
- bug: fix intermittent issues with loading user defaults on app startup
- bug: fix rendering inaccuracies of the video preview in the app display preferences
- bug: fix various UI font rendering and text alignment issues on OS X Yosemite
- bug: fix crackly sound from N-sync and Z-sync methods
- enh: make N-sync method the default sound sync method since it has much lower latency than P-sync method
- enh: add support for gdbstub (Tools > Show GDB Stub Control) (only available on custom builds using the dev+ build target)
- enh: optimize input handling to use less CPU
- enh: add support for App Nap when the app is in an idle state (only supported on OS X Mavericks and later)
- enh: add Execution Control panel (Emulation > Show Execution Control), now with frame advance and frame jump controls
- enh: auto frame skip is now smoother
- enh: further improve execution timing accuracy
- enh: improve overall video performance
- enh: render video through a 3-stage filtering pipeline, (Video Source)-->(Pixel Scaler)-->(Video Output)
- enh: add the following video source filters - Deposterize
- enh: add the following video output filters - Bicubic B-Spline, Bicubic Mitchell-Netravali, Lanczos2, Lanczos3
- enh: add ability to run all existing pixel scalers on either the CPU or the GPU
- enh: add ability to toggle the main and touch display positions (View > Toggle All Displays)
- enh: add preliminary support for replay playback and recording
- enh: add support for turbo and autohold
- enh: add support for the entire suite of slot-2 devices (Emulation > Show SLOT-2 Manager)
- enh: add support for using the host machine's audio input device for emulating the NDS microphone (Emulation > Show Microphone Settings)
- enh: change the sine wave tone generator's range from 100Hz-5000Hz to 40Hz-4000Hz
- enh: reorganize the menu options to more logical locations
- enh: greatly improve the File Migration Assistant (now renamed Game Data Migration Assistant) and ROM Info panel with a more modern and space efficient look and feel
- enh: miscellaneous user interface improvements
Linux:
- bug: fix screen gap bug
- bug: workaround for std::bad_alloc exceptions compiler bugs
- enh: add experimental AV recording
- enh: generally improve main loop throttling and skipping
- enh: massive improvements to HUD and menu layout
- enh: add window sizing options and sound interpolation options
- enh: add Lid button; disallow U+D, L+R; manual option saving
Inne treści związane z tematem
[multi] BizHawk x64 2.10.1 RC1 14/09/2024
Jeśli pojawia się RC to wiedz, że pełna wersja niebawem się ukaże. Multiemulator BizHawk, pozwala udawać konsole: Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS), Super Nintendo (SNES), Nintendo 64, Gameboy, Gameboy Color, Super Gameboy, Sega Master System, SG-1000, Game Gear, Sega Genesis / Sega-CD, Sega Saturn, PC-Engine (TurboGrafx-16) / CD-ROM, ...
[pce] GearFX 0.0.4
Ignacio Sanchez Gines (drhelius), autor emulatora GearBoy (Nitendo GameBoy), GearSystem (Sega Master System) i GearColeco (Colecovision) zabrał się za nowego udawacza - tym razem na ogień poszła konsola Turbographx 16 lub jak to woli PCE Engine.
Na obecnym etapie grać się da na tym średnio (naprawdę nie brakuje dobrych emulatorów tej platformy - wystarcze wspomnieć o bardzo ...
[multi] DSP 0.23VIP3 1/09/2024
Emulator DSP sygnowany przez imć Leniada, pozwalaja na zabawę maszynkami arcade i ośmiobitowcami - CPC, ZX Spectrum (z bardzo fajnie rozwiązanym podglądem plików), a także Colecovision, Nintendo 8 i CGB/GB - wszystko, co ma Z80 na pokładzie jest mile widziane;)
Ostatnia pełna wersja tego DSP Emulator DSP 0.22 Final pojawiła się 19 listopada 2023 r.
[WIIU] Cemu v2.2 8/09/2024
W sumie w czasie moich ostatnich wakacyjnch wojaży z nowinek nowa wersja Cemu jest chyba najbardziej istotna do odnotowania. Co prawda, ten emulator konsoli Nintendo WiiU pojawia się dość regularnie w kanale automatycznych buildów, jednak należy przyjąć, iż ogłoszenie nowej pełnej wersji programu zamyka jakiś cykl deweloperski tego projektu.