[03 may 2016]
Accidentally, athene and nikita600 provided an interesting dump. Can't guarantee it's genuine, but it seems that we have here an unreleased prototype version of the Gimmick! game for Japanese region. There are some little differences from the released version, the rest of the game is exactly the same. There is the reason to tell that this is actually a proto version. The copy protection code in this game uses a couple of 4-byte data chunks to test its consistency. At least one of them is unused either in both released versions. This is an intro copyrights text "TOMO". In this ROM, this is actually part of the intro screen "A TOMOMI SAKAI GAME". This string has left in European version and completely unused, in the Japanese version, most of this string replaced with FF, the only "TOMO" is left to not to break the protection.
Also, there are other small differences: developer name "SAKAE" here is "SAKAI" instead in all other places, the debug buttons on the controller 2 are the same as for the European version, but enabled by default (see in my cheats data base, even if you disable it, you can't actually control the black enemy in the stage two on the ship, you just can jump with Select), instead of "AUTHENTIC ENTERTAINMENT" here is "GIMMICK ENTERTAINMENT TEAM" (this string is also present in european version, but with partially removed GIMMICK part) as well as the part of the title screen contains "original of e.g.t." instead of "presented by sunsoft". And finally, the "BLACK HOLE" message of the protection code here should be "IMPERFECT VERSION".
Gimmick! (J)(Prototype)
[24 april 2016]
There are two carts from the common famiclone sets, released around the world under a number of titles. The original one can be seen on the official site http://www.gameinis.com, at least some German variation can be seen here. The main feature of this set is the special IR bat, which is supported by one of the games. As against the other systems with similar functionality, the IR sensors are not integrated into the console, but instead used inside the cartridge itself. So you easily could use any other console to play it with the proper IR bat.
I were surprised how many offers for these cartridges are in auctions, but no one ever selling the console itself or even the IR bats for it. Before now I didn't touched any of these carts, but now I see it's really simple. There are no coordinates or movements detecion. The IR sensor in cart just detects the exposition from the IR led in the bat. But you need to hit it for a short time. This is doesn't work if you just put the bat against the sensor lol. So we have here a little more clever version of the zapper for the NES.
I did a quick hook of the bat to the left mouse button, but the main question is open, WHETHER IT IS POSSIBLE TO BEAT THIS DAMN GAME. As I see, the CPU player dodges ALL your balls even on easy mode, but the code itself has all needed branches for both players win. Also, there are at least two more opponents graphics inside the ROM, but currently it's unknown if we able to play against them. You don't need a special emulator to run this ROM, but you need at least latest FCEUMM (on the corresponding pag here) or SVN build of FCEUX to play it actually.
The second ROM is a generic multigame cart with common games. Need to mention, it has the same "Fantasy of Gun" game, which were dumped recently.
UPD. Didn't noticed this at the first time, but it seems that mapper 45 for this cart is kinda different, so except menu, there are very few games are working there. Will see the solution a little bit later.
UPD2. Ok, got it. This is a new type of mapper 45 cart, either mapper suport and dump were bad. This is the first mapper 45 dump with 4Mb of data. So redownload it as well as a new fcrumm build to play it.
Gameinis Pingpong (Unl)[!]
101-in-1 Games [p1][b1]
101-in-1 Games [p1][!]
So, finally I got my own rev 1.3 of this multigame cart. It appears to be much more common, than we thought previously, even the PCB mentioned that it has 1.3 rev inside (need to mention, some of the same PCBs appears don't have it at all). The question as usual was that nobody can check its carts for revs lol. The rev 1.4 now is wated.
This revision appears no to wor on the previous version of the mapper 212 code, so you could run it properly only on the latest FCEUMM or FCEUX.
9999-in-1 (Anim Splash, rev 13)[p1][!]
And last but not the least, multigame cart with interesting feature like memu to select between console and the keyboard games. Actually, there are no keyboard games on this cart at all. The data for it not programmed into the ROM, so you just hang if try to select it. I hope there is some console or cart with the full version for sure...
Super 200-in-1 MD-8802 [p1][!]