Martin Korth autor popularnej serii emulatorów no$cash (no$sns,no$gba,no$nes, no$msx, no$sns, no$cpc, no$c64, no$gmb, no$k2) dorzucił kolejny emulator - tym razem na jego warsztat trafił udawacz konsoli SONY Playstation I - no$psx.
25 Apr 2013 no$psx v1.5 [download]
- multimachine: implemented cdrom load to "all machines" option (default)
- multimachine: fixed cdrom loader load to "1st/2nd/3rd/4th machine" options
- multimachine: bugfix: doesn't try to use "seed_vals" for newly added machines
- multimachine: bugfix: doesn't hang on invalidated windows of removed machines
- multimachine: apply autostart/reset only to machines with newly loaded cdroms
- multimachine: apply_bios_patches now applied to ALL machines (eg skip intro)
- sizing: added fullscreen mode, and added sizing/maximize in multimachine mode
- memcards: now saved as *.mcd in new MEMCARD subdirectory (formerly no$psx.mcN)
- memcards: first card: .mcd (auto-excluding "(DiscN)" etc.)
- memcards: others: "_MM_N_X_mcd" (MM=machine1..12, N=slot1/2, X=sub-slotA..D)
- memcards: prevents .mcd creation on sector 03Fh dummy writes
- memcards: added support for multitap memcards (IDs 82h..84h in slot 1..2)
- gpu: help/emu: added textured-rectangle-xyflip feature (thanks William Birkin)
- gte: help/emu: reproduced real GTE division inaccuracies (thanks ogamespec)
- cdrom: help/emu: cdrom is initially demuted (fixes missing audio in v1.3+v1.4)
- cdrom: ignores nonzero writes to unused bits (without suppressing other bits)
- cdrom: removed "cdrom response overkill" warning (some games may survive it)
- spu: emulates spu-capture-buffer interrupt (needed for crash team racing)
- spu: allows glitchless spu-ram-read (as far as [1F801014h].bit24-27=nonzero)
- spu: added "generate_sample_till_now" for updating spustat and endx on reads
- spu: better key_on handling (supporting lead_delay, and forced adpcm start)
- spu: better LOOP-END behaviour (ENDX flag, plus optional mute+release)
- spu: implemented fully functional 8bit/32bit reads from 16bit spu registers
- spu: help/emu: dumped/documented gauss_table and emulated adpcm interpolation
- spu: help/emu: tested/documented pitch_modulation effect and emulated it
- spu: help/emu: max adpcm pitch (clip values in range 4000h..FFFFh to fastest)
- help: added info on no$psx debug hotkeys and memory access breakpoints
- help: added info on glitchless spu-ram-read (used by Herc's Adventures)
- help: added info on cdrom sector buffer (has 8 slots, but only 2 accessible?)
- help: added some basic notes on psx-based arcade cabinets
- pinouts: added IC106-109, IC202, IC303, IC305, IC307, IC309, IC501, IC701, IC723,ICsss
- pinouts: improved IC304,IC602 pinouts (also IC405, but it's still unclear)
- gui: created own help engine (instead of microcrap's suicidal windows .hlp)
- gui: discovered and fixed major resource leak (destroymenu on context menu)
- debug: added user cycle-counter in iomap (profiling purposes), added ctrl+e
- debug: added optional DMA logging in TTY window (shows chn,addr,len,ctrl,name)
- bios: tweaked "bizarre_outdated_pad" function to accept joypads in analog mode
- vram viewer: bug-fixed "@@app_raw_blend" (test bit0, instead of test "al")
- webpage: updated info on my current monetary stats (small donations welcome)
- webpage: updated txt/htm versions of the psx-spx playstation specifications
wstecz25/04/2013 22:49
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