FPSE 0.70
Po wczorajszych screenshotach dzisiaj przyszła pora na binaria tego emulatora PSX. Jeszcze sam nie sprawdzałem programiku, więc trudno mi powiedzieć jak w rzeczywistości wygląda emulacja komercyjnych gierek. Kod źródłowy znajdziecie na macierzystej stronie projektu FPSE.
Support Borland C++ Builder / Watcom C++
SPU initial work
More GTE
GPU Sprite & Tile bug fix
Compiler NOR opcode bug fix and Implovement by LDChen
Now sio, pads (even dual-shock) and memory cards work fully;
Interrupt and async events work fully.
All memory access are closed to 8 MB (infact 0x00000000 and 0x00200000 point to the same location);
GPU dma are closed to 8 MB (see above);
Added frame rate limiter to 60Hz (see HW.C for details);
Added frameskip and screenshot (see GPU.C for details);
Added a primitive but useful debugger ( '-e' option);
Added a CDNULL driver.
A small fix to root counters;
Bios can be used for running demos;
Now cdrom can generate interrupts;
Some changes on layout of the code
wstecz08/06/2000 21:34