- Added a ppu tile caching system, sped up the things;
- Added a decent savestate format -- NOT compatible with the old ones;
- Added a new method for noise luts, much clean;
- Added mapper #180 (Nichibutsu, game Crazy Climber supported);
- Added preliminary VS UniSystem reads handler (Atari RBI Baseball works), thanks to xodnizel;
- Added a cheap hack to get Paris-Dakar Rally Special working (map66);
- Fixed a major bug in the mapper #40 (SMB2j) reset;
- Fixed mapper #83 CHR bankswitch (World Heroes2 works);
- Fixed mapper #232 (BF9096 chip - used by Codemasters' Quattro carts);
- Fixed mapper #233 (the '20-in-1' half works, 'reset' to active);
- Fixed nametables dumping (dumping the entire $400 data in a .nam file);
- Fixed major problems in the sound startup routines;
- Fixed number of cpu cycles per sprite DMA transfer;
- Fixed ppu layout (frame starts at VBlank);
- Fixed ppu latch system and ppu reads, thanks to Ki for his findings (pass ok in the tests programs).
- Fixed mirroring state saving (when a mapper uses a custom mirroring);
- Tweaks in the FDS driver, more games are working;
- Cleaned up the 16k CHR RAM support code, used by mapper #13;
- Expanded ROM information display;
- Whoops, removed "dump pattern addresses" option from GUI;
- General cleanups to boost the performance;
- Added a 'secret' mapper, I will tell you later... ;-)
RockNES v1.600 (DOS)!!! Trzeba się streszczać, bo lista... że hej!
wstecz27/11/2000 10:36