- FIXED: secondary graphics surface restore bug improved error handling when encountering startup errors in the graphics module a warning is shown when line doubling isn't hardware supported by DirectDraw using a single graphics buffer for the moment to avoid timing problems with vsync and DirectDraw which conflicts with sound timing
- changed ms (microsecond) frametime measurement to FPS (frames per second) hardfiles can be created in the hardfile configuration propertysheet
- added WinFellow logo to about box
- added configuration file history in file menu
- added the ability to remember last used directory locations when opening a file (configuration/key/KickImage)
- window positions are remembered (main window and emulation window) added an ini-file
- FIXED: multiple add bug for Hardfiles and Filesystems emulation isn't started if there isn't a valid KickImage available
- removed faulty file browse button for selecting a directory (directory browse button will be added in next alpha/beta)
- improved FPS (frame per second) displaying in emulation window added creation of hardfiles code for filesystem now originating from UAE 0.8.15
- FIXED: various small bugs and Win32 specific problems no longer makes use of posixemu routines; these are obsoleted by the use of filesys_win32.c (new module) and the filesystem database integrated from UAE 0.8.15
- FIXED: detection of invalid windows filenames
- FIXED: flag storage
- FIXED: problems with filesystem database entries for files that no longer exist
- FIXED: keyboard input was ignored when a joystick was selected, but wasn't attached to the PC
- FIXED: when joystick was used and it got disconnected, the keyboard input would be ignored after that
- improved use of multimedia functions with DirectX 3 (instead of pure DirectInput)
- improved support for DirectX 3 and 5
- the usage of DirectX 3 or DirectX 5 for the keyboard driver is determined at runtime
- added user definable keys for joystick replacements in file mapping.key
- FIXED: KickImage wasn't write-protected
- FIXED: it was not possible to keep mouse buttons pressed
i dla Windows 9x/2000 [DirectX 5.0] Thx J.king za post na tablicy dyskusyjnej;).