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Autor
drkayamon"
Opublikowane 09-07-2014 22:40
This is a remake of the classic Amiga intro to Shadow Of The Beast, except done on a standard 48K ZX Spectrum. Runs at a solid 25Hz, with the same 3 layers as the original. I couldn't quite squeeze the blimp in. Sorry blimp lovers! Download the .TAP here: http://www.codersnotes.com/files/zxbeast.zip
Autor
Zdeněk
Opublikowane 22-07-2014 09:29
Demonstration of our work-in-progress game for the upcomming ABBUC Software Contest 2014. Platform: Atari 800XL/XE (PAL version), stock configuration. Code, idea: MaPa Visuals: PG
Autor
Sergey
Opublikowane 08-02-2015 21:02
GLideN64 running Mario Golf with simple single pass bloom post filter. Details: http://gliden64.blogspot.ru/2015/02/bloom-post-filter.html Video provided by nesplayer4life
Autor
zaxoniec"
Opublikowane 24-02-2015 00:07
Bardzo fajny projekt Zaxxon'a - klon CPC464 (który "awansował" do CPC6128 po drodze) w gustownej metalowej obudowie. Ponoć drogi, cóż... i tak fajne cacko:)
Autor
Opublikowane 12-12-2016 00:00
This video is of gameplay from the real sequel to Star Raiders that was never released.
Autor
devmiyax
Opublikowane 28-04-2019 00:00
You can get this test version of Yaba Sanshiro(yabasanshiro-2.5.Alpha-c2b09d.zip) from
http://www.uoyabause.org/static_pages/download#windows
I want to konow how much this function is heavy. I'll be happy if you test this version and report me your FPS and CPU sepc when 1080p is selected. And donation are welcome!
Autor
Vectrex28
Opublikowane 13-11-2019 00:00
Thinking about making a port of the DOS/Atari classic Alley Cat to the NES. Sorry for the low volume but OBS decided not to cooperate with MESEN (I recorded it with MESEN because FCEUX glitches a bit on the intro, unlike on real hardware :^) ).
This is where I am so far. Still an early build, but I'm gonna make some ...
Autor
iC'e Jay
Opublikowane 20-12-2022 00:00
030 AGA
Autor
RetroVirtualMachine
Opublikowane 24-12-2022 00:00
Work in progress video of the ZX Spectrum Next emulation working in Retro Virtual Machine v2.1
Autor
a8converterman
Opublikowane 08-02-2023 00:00
I have been running through my code and comparing this against the documented sources on github for for the BBC and C64 versions and in doing so had uncovered some duplicate variables (i.e. different labels for the same location) and through debugging uncovered some issues with code & data overlaps.
With these ...