Szukam Dolphin

Faust @ 21/10/2010 01:21

Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6295 Quick fix for Issue 2820 - build works on my system with or without this patch, but it doesn't hurt. Thanks Karloathian for the solution! r6294 DX11 plugin: Do destination-alpha in a single pass. No more drawing the same geometry twice! SMG is faster now because it uses destination-alpha extensively. This uses dual-source color blending, a DirectX 10-level feature. The equivalent OpenGL function comes from the GL_ARB_blend_func_extended extension, which was made core in OpenGL 3.3.  

Faust @ 20/10/2010 00:52

Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6287 display fprs in the registerview as hex, and allow editing of the values r6286 Don't store Render window size when the window is minimized (Fixes Issue 2940) r6285 Quick FIFO fix to get NBA JAM working.  

Faust @ 16/10/2010 00:48

Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6284 Added Wii disc speed emulation Added disc access time emulation Enabled the disc transfer speed by default Changed the system timing back to the pre-r6090 default (thanks to tsilibourditsas for testing) Changed the game property to "Speed up disc transfer rate". Leave this disabled for the most compatible setting. r6283 JitIL: Fixed the folding rules. This was the underlying bug of the bad collision checking bug reported in Issue 3097. r6281 Core/DSPCore: Jit: only end emitting the current block when hitting an unconditional branch(or idle skip), emit check g_dsp.pc and return when hitting a conditional branch.

Faust @ 14/10/2010 19:17

Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6281 Core/DSPCore: Jit: only end emitting the current block when hitting an unconditional branch(or idle skip), emit check g_dsp.pc and return when hitting a conditional branch. r6279 Allow dumping of mem2 as well as aram. thanks Treeki r6278 It is pure luck that we did get a fresh (thus zeroed) memory area when not putting DSPLLE on thread. ClearIRAM() is supposed to only clear the non-static part.

Faust @ 13/10/2010 08:15

Gekko jest emulatorem GameCuba, którego swój byt rozpoczął w okolicach 2007 roku, a jego deweloperzy wybrali tradycyjną drogę rozwoju, bez upubliczniana źródła. Efekty? Prawdopodobnie, wersja 0.3, pierwsza publiczna wersja, jest tą samą, która pojawiła się dla betatesterów prawie rok temu. Jednak idzie ku lepszemu kod gekko został upubliczniony i być może za jakiś czas dogoni w rozwoju Dolphina. Gekko version 0.3 Beta Dec 2, 2009 Massive rewrite of memory interaction to swap ram access (Lightning) Rewrite of HLE function detection and patching (Lightning) Added 41 new opcodes to the Dynarec and cache enhancements of instructions (Lightning) Various video optimizations (Lightning) Memory card support started. Still not functional (Lightning) Correct » więcej

Faust @ 13/10/2010 00:24

Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6271 Fix scons build. OS X real wiimote support not yet tested post-merge. r6270 Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes)

Faust @ 12/10/2010 02:50

Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6269 WiimoteNew: Made emulated wiimote return read error when motion plus register area is read.(Fixes "Sonic the Hedgehog 4" input, perhaps others) GCPad/WiimoteNew: Made DirectInput use the Dolphin window hwnd for SetCoopLevel instead of GetForegroundWindow.(attempt to fix issue where gamepads sometimes don't work until "Refresh" is pressed)

Faust @ 11/10/2010 17:01

Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6268 Added a game option to emulate the disc transfer rate. This is needed for some games like Mario Golf and Fire Emblem: Path of Radiance. Fixes issue 1992. Fixes issue 2519. r6267 a little bugfix and a small optimization. this should fix issue 3313 but i can't test it

Faust @ 10/10/2010 23:30

Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6267 a little bugfix and a small optimization. this should fix issue 3313 but i can't test it

Faust @ 10/10/2010 01:03

Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6266 Core/DSPCore: Make the JIT blocks return the number of cycles executed.The block_size seems to be not reliable, even after trying to more closely match the interpreter by looking at the analysis for (addr+opcode->size-1) for detecting the end of the block. Since we need to "calculate" this number shortly before returning to RunForCycles, it seemed logical to use the (up to now) unused return value of the blocks. mproves SMG2 here. r6264 GCPad/WiimoteNew: Reordered some stuff in DirectInput device enumeration.(makes certain gamepads work now, hopfully doesn't break other pads) (Thanks to YoD for helping debug) Also fixed something ridiculous in the input config dialog. :p

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Ishiiruka Dolphin GitHub

https://github.com/Tinob/Ishiiruka

Contribute to Tinob/Ishiiruka development by creating an account on GitHub.

Ishiiruka dolphin

https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version

This Version complements Official Dolphin-Master giving support for legacy devices, and reducing cpu usage on the graphic thread. The focus is the gaming experience and speed.

Dolphin Emulator - Homepage

https://dolphin-emu.org/

Not a big fan of the Gamecube controller and the Wiimote? You can play games with your favorite PC controller, or even with keyboard and mouse! Wiimotes are still supported, including Wii Motion Plus for games that require it.

Dolphin build

http://www.dolphin-emulator.com/download.html

Oficjalne źródło buildów dla emulatora Wii - Dolphin.

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