Szukam nintendo ds

Faust @ 12/10/2010 02:50

Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6269 WiimoteNew: Made emulated wiimote return read error when motion plus register area is read.(Fixes "Sonic the Hedgehog 4" input, perhaps others) GCPad/WiimoteNew: Made DirectInput use the Dolphin window hwnd for SetCoopLevel instead of GetForegroundWindow.(attempt to fix issue where gamepads sometimes don't work until "Refresh" is pressed)

Faust @ 11/10/2010 22:21

SegaLi jest emulatorem... Nintendo 8/Famicon, a nazwa jest chyba tylko tak, dla niepoznaki:). Autor powrócił do emulatora po dwóch latach leniuchowania;) Przy okazji, Michaël jest także autorem emulatora MSX - Meisei. 11-10-10: 1.11.4 mappers: MMC1 SOROM/SXROM is autodetected by SRAM size (same as with MMC6) UI: added dialog for setting directories CPU: fixed several undocumented opcodes (blargg testroms) CPU: improved simultaneous NMI+IRQ/BRK behaviour (blargg testroms) improved power-on/reset timing and initial state (blargg testroms) UI: remember full screen/window setting on exit PPU: fixed PPU read buffer ($2007) changing during rendering mappers: proper support for iNES mapper #185 (copy protected CNROM) CPU: added dummy reads quirk on (ZP),Y and ABS,X opcodes (blargg testroms) removed » więcej

Faust @ 11/10/2010 18:35

Snes9x ReRecording jest mutacją jednego z najstarszych i najlepszych emulatorów SUPER NINTENDO/SUPER FAMICON - Snes 9x. Podstawową zmianą jako wprowadzono do orginalnego kodu emulatora jest zestaw narzędzi do nagrywania filmów z procesu emulacji. Dzisiaj jest spory poprawkowy dzień dla tego emulatora - w ciągu ostatnich jedynastu godzin aż 15 nowych wpisów. Snes9x ReRecording SVN changelog: r185 change emu.registerafter timing

Faust @ 10/10/2010 01:03

Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6266 Core/DSPCore: Make the JIT blocks return the number of cycles executed.The block_size seems to be not reliable, even after trying to more closely match the interpreter by looking at the analysis for (addr+opcode->size-1) for detecting the end of the block. Since we need to "calculate" this number shortly before returning to RunForCycles, it seemed logical to use the (up to now) unused return value of the blocks. mproves SMG2 here. r6264 GCPad/WiimoteNew: Reordered some stuff in DirectInput device enumeration.(makes certain gamepads work now, hopfully doesn't break other pads) (Thanks to YoD for helping debug) Also fixed something ridiculous in the input config dialog. :p

Faust @ 08/10/2010 20:29

Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6263 Core/DSPCore: Fix register use in two (currently) unused functions, correct the IsSameMemArea check in the rest of the file.Looks like this is simply a copy-paste error, that i dutifully "fixed" for 64 bits.No idea if this fixes anything, but it brings JIT more in line with the interpreter.

Faust @ 08/10/2010 19:40

No i mamy pełną wersję Ideas - emulatora NINTENDO DS dla Windowsów. iDeaS 1.0.3.7 Final window changelog: Fixed a bug in Matrices Viewer. Fixed a bug with Translucent Polygons. Added support for quad cores. ... and other small changes that I forgotten.

Faust @ 07/10/2010 08:35

WinDS PRO jest zestawem emulatorów konsolek NINTENDO DS i GameBoy Advance, składa się z udawaczy - NO$Zoomer, NO$GBA, NO$MOOZ, NOZ, myZOOM, NGZoom, NO$GBA 2X, iDeaS, DeSmuME, VBA Link i VBA-M plus USRCHEAT pozwalający na modyfikację gier - np. wieczne życie;). New in WinDS PRO 2010.10: New DeSmuME 0.9.6 SVN 3804 New 1.0.3.7 ideas beta 2.0 New VBA-M SVN 959 New USRCHEAT.DAT 24/09/10 for No$Zoomer New 7-Zip 9,17 to open ROMs to.rar .zip and .7z New Zoroark Skin by Imperialdramon p.m.

Faust @ 04/10/2010 19:59

Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6257 small HandleLoop() optimization for dsplle-int r6256 Some stuff which was still lying around on my hard disk: Add a sanity check in CRenderFrame::MSWWindowProc. Possibly reduces the risk of a crash when starting a game and immediately closing the emulation window when using the DX9 plugin. DX11: Add the resource usage as a parameter to CreateQuadVertexBuffer, possibly to be used in the future.  reduce the size of the EFB access buffers from 4x4 to 1x1 since they needn't be bigger anymore some fixes to the recent hires commit r6255 DX11: Add texture dumping and hires texture loading support. Not sure if hires textures are working perfectly, yet, so test this, please.

Faust @ 03/10/2010 10:43

Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6252 Add Turntable.cpp to SCons build. Set native eol-style on recently added files. r6251 Added support for PAL-R (Russia) ISO detection. Fixes issue 2575. r6250 InputCommon(GCPad/WiimoteNew): Fixed issue when inifile didn't exist, defaults were loaded, and input didn't work. Fixed prob in DirectInput(hopefully doesn't break any other gamepads): buffered data wasn't ever being used. WiimoteNew: Hopefully made emulated swinging better(please comment). Added (completely untested) incomplete emulated turntable(DJ Hero) extension support :p. Deleted some files that I meant to delete in my last commit. r6249 Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge » więcej

Faust @ 02/10/2010 09:43

Delfin, emulator konsol Nintendo Wii i GameCube dla Windows, wzbogacił się o kolejną wersję deweloperską. r6246 Fixed a bug in JIT/JITIL. The size_of_merged_addresses variable was being used before it was initialised in certain cases (Rogue Leader). r6245 Core/DSPCore: Make JIT work on 64 bit hosts This is the safe variant that does not assume other functions use R11 for &g_dsp.r, which they actually do. So there is a lot unnecessary reloading of the registergetting emitted. There are a few small changes exploiting pointers known at emission time and making use of MComplex math. Also renames m_LLEplaying to m_AIplaying in Core/AudioCommon..

Obrazki z nintendo ds

Linki z "nintendo ds"

Atari800 for Nintendo DS/3DS:: home.asie.pl

https://home.asie.pl/projects/homebrew/nds/atari800/

A port of the atari800 8-bit home computer emulator to the DS and DSi consoles. Once you download it, press L to access the emulator's menu. On the DS, you should get about 65-100% native performance - frameskip can and will help! On the DSi, performance should always be at 100%. This is about 25% better than existing DS emulators for the 8-bit Atari computer line.

MelonDS

http://melonds.kuribo64.net

melonDS, a Nintendo DS emulator.

The Nintendo Wiki - Nintendo DS, Wii, Nintendo 3DS, games, and more

http://nintendo.wikia.com/wiki/Nintendo_Wiki

Nintendo is a community site that anyone can contribute to. Discover, share and add your knowledge!

DuoS - Nintendo DS Emulator

http://ds-duos.blogspot.com/

Эмуляция Nintendo DS (продолжение)

http://www.emu-land.net/forum/index.php/topic,30553.msg837319.html

Эмуляция Nintendo DS (продолжение)

The Video Games Museum - 33.000 games on 92 systems

https://www.video-games-museum.com/en

Games database with nearly 33.000 games, more than 100.000 screenshots, boxarts and useful links. Find all the games of your childhood on systems such as the NES, GameBoy, Genesis, Super NES, Amstrad CPC, Atari ST, arcade to the last systems like Nintendo DS, PSP or Wii

NDS ROMs • Nintendo DS Roms » R4 DS Games

http://www.nintendo-ds-roms.com/

Download Nintendo DS ROMs for R4 DS DSi Flash Card. Best NDS games direct download, RapidShare + Torrents Pokemon Black Professor Layton GTA Final Fantasy Zelda Mario Bross Dragon Quest

ZXDS home page

http://zxds.raxoft.cz/

ZXDS is an emulator of Sinclair ZX Spectrum for Nintendo DS, written by Patrik Rak.

DeSmuME - Nintendo DS Emulator

http://desmume.org/

Newsy Linkownia Emulatory na PC Wideoteka Screenshoty Bajtek Reduks Ready.Run

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