In this first episode of Amiga Game Development in Assembler I show you how to setup a modern tool chain for rapid development.
Download the slides and obtain further info at the www.amigagamedev.com website...
http://www.amigagamedev.com/index.php/2019/10/27/episode-1-tool-chain-install-and-configuration/
Notes:
The Build Command line that I put into Notepad++:
C:DevelopmentToolchainvasm.exe -m m68020 -kick1hunks -Fhunkexe -o C:DevelopmentToolChaintest.exe C:DevelopmentAmigaGameDevmain.asm
The Test Command is:
C:DevelopmentToolChainA1200Test.bat
The Debug Command is:
C:DevelopmentToolChainA1200Debug.bat
Episode #2 covering some of the fundamentals of the numbering systems that are required for learning assembler on the Amiga.
Continuing on with more assembler this episode takes you through some more simple concepts and then takes a look at how a simple sprite handler might work in a shmmmmup!
In the this episode (#4) I show you how to load packed files into memory and unpack them.
Files for the Episode are here:
https://www.amigagamedev.com/Downloads/Episode4Files.zip
Here we look at creating structures, investigate bitplanes and bitmaps, palettes and the copper.
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