Dalthon @
28/11/2000 17:36
Kolejny pliczek .ini dla emulatora Nemu64.
Autorem tej wersji (v2.0.1) jest EmuManiac oraz Myzar. Warto chyba ściągnąć...
Dalthon @
28/11/2000 17:32
No i mamy nowy emulator (małej) Segi - FreezeSMS build 95. Lista zmian potężna:
-Added FullScreen mode with ability to choose between 320x200 to 1600x1200 fullscreen resolutions.
- Added FullScreen scaling so you can play games fullscreen at high resolutions.
- Added Save ram support.
- Added Sound support (Noise emulation not fully complete). Has full voice emulation!
- Added certain features to the GUI such as input configuration, TV mode select, etc. Also added a neat little USAGE counter which tells you how long and how many times you have used FreezeSMS.
- Fixed a bug in the windows message handling which made FreezeSMS use 100% cpu in the background (many windows emu's have this bug).
- Fixed many bugs along the way, too many to list, FreezeSMS is now very stable.
- Added support for different 16bit video cards, will fix cards which
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Dalthon @
28/11/2000 16:15
Ciągle rozwijający się emulator NeoGeo, oparty na kodzie Mame (tym razem z wersji 0.37b9) ma kolejną wersję (zdziwieni?) - oznaczoną jako build10. A ja czekam (i czekam...) na NeoRageX v0.7!!! (mam nadzieję, że się nie zestarzeję ;)
Dalthon @
28/11/2000 16:09
Windozowy emulator PC-9801 jakim jest Neko Project II doczekał się kolejnej literki... Niestety tylko literki, bo w wersji 0.27u zmian za wiele nie ma ;(
- Correction of Beep becoming eighty-six-PCM beginningMoże, później...
Dalthon @
28/11/2000 15:08
Wow! kolejna wersja emulatora konsoli SNES do pobrania! Jak to ostatnio bywa w dwóch wersjach: DOS'owa oraz 'okienkowa'. Lista zmian nie jest na tyle długa, aby jej tutaj nie podać...
- Fixed configuration files from removing spaces from directory names
- (DOS) Fixed 640x480 vesa2 scanline+interpolation display problem
- (Win32) Improved Windows speed in 32-bit windowed mode. Should give around an 18% speed increase in FPS.
- (Win32) More netplay improvements. Shouldn't be as jumpy when one side lacks input.
- (Win32) Starting netplay will now force the max frameskip to 3 if it is less than it and also force on auto frameskip.
- (Win32) MMX optimised netplay with back buffer enabled.
- (Win32) Fixed load state in netplay to load properly instead of sometimes stalling for no reason
- (DOS) Accidently deleted the code to initialize IPX. Fixed
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Dalthon @
27/11/2000 17:43
Człowiek był wyjechany :), kończył pisać dyplom (a nie sesja!!!), o pracy nie wspominając... a tu prace nad Mame trwają pełną parą: 26th November 2000: Peter Trauner fixed several issues in the i86 CPU core and sent in a preliminary version of runtime driver loading support, allowing drivers and CPU and sound cores to be loaded separately from the executable when needed.
25th November 2000: Jarek Burczynski implemented source bitmap scanline duplication in the tilemap system, and added Sonic Blast Man to the Taito B driver. Peter Trauner fixed some problems in the M6502 CPU core.
24th November 2000: Yochizo sent in a driver for Argus and Valtric, but Argus is not working properly yet.
23rd November 2000: Bernd Wiebelt and Aaron Giles fixed several problems in the YMZ280B sound core.
22nd November 2000: Yochizo fixed some graphics
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Dalthon @
27/11/2000 12:34
Kolejnym emulatorem 'dużego' Atari jest STEem v1.3. Co nowego dodano (i co poprawiono) znajdziecie poniżej:
Bug fixes:
- MIDI in.
- Illegal instruction exceptions, thanks to Xavier Joubert (fixed MonST).
- Small v1.2 keyboard bug that wasn't in v1.1 (fixed Hot Rubber).
- IKBD mouse off bug (fixed Deeplair).
- Minor blitter bug.
New features:
- Shortcuts - Assign any key, joystick button/direction, the middle mouse button or a combination to do various different actions including pressing an ST key,
- starting/stopping the emulator and fast forward. Easily create different set ups for different games.
- Always on top.
Dalthon @
27/11/2000 12:19
Kolejna testowa (R3) wersja emulatora Sega Saturn (może po obronie zabiorę się poważnie za testowanie najnowszych emulatorów... - kto chce niech ciągnie i testuje...
Dalthon @
27/11/2000 12:05
Yape v0.25 - 'okienkowy' emulator całej rodziny (gorszej ;) maszynek Commodore! Jak przyjemnie, gdy bardzo dobry emulator staje się jeszcze lepszy ;-)
- emulator speed is selectable as percentage of real machine (so the 50Hz synch is gone)
- a nicer quickdebugger (as it now uses Commodore fonts :-) ) with SHIFT+F9
- stupid bug with multicolor mode corrected (Vegas Jackpot)
- just realised that reverse mode can have a cursor... so I added it
- some improvements on emulator snapshot load/save
- bugfixes and polishments in TAP creation (you had to quit Yape to close the file created)
- accidentally, in v0.24 I made the built-in plus/4 software unavailable...
- some more potential crashes fixed
Dalthon @
27/11/2000 11:05
Jako, że Rew dawno nie doczekał się nowej wersji, to VisualBoy jest No.1 w 'temacie' :) emulacji GameBoy'a.
- several SGB fixes (Wario Blast, Harvest Moon, King of Fighters, etc)
- fixes for Pokemon Red/Blue/Gold/Silver for the automatic emulator type
- SGB multiplayer support for up to 4 players
- added the old 320x240 full screen mode
- crash problem fix for changing the joypad configuration
- GameShark fixes
- Italian translation
- Norwegian translation
- Greek translationObowiązkowa rzecz do ściągnięcia!ps. jeszcze tylko wersja dla DirectX 7/8...
Dalthon @
27/11/2000 10:50
Dwa pliki .ini ze stajni The Company. Ultra.ini v1F b2
Doreamon Jap repatched + cheats..
Killer Instinct Gold: Intro starts then freezes (WIP).
Chamelon Twist Intro patch redone (read notes)
Added comments to several non working games.
Supra.ini v1.2
Doreamon Jap repatched + cheats
Dalthon @
27/11/2000 10:42
Reanimacji trupa (UltraHLE) ciąg dalszy - HydraHLE... Coś mamy miłośników zombi... A może co ma leżeć w ziemi, niech sobie tam leży???
Dalthon @
27/11/2000 10:39
WIP'owska wersja (już czwarta) emulatora N64 - Tr64 - do pobrania z Try2Emu... Radzę samemu przekonać się co ta wersja potrafi...